Wiimote flashes (XB1)

Titan One general support. Questions, firmware update, feature request.

Wiimote flashes (XB1)

Postby 0rb » Fri Aug 17, 2018 6:11 pm

Hey all,

i have 2 questions:
1) When i use my Wiimote/Nunchuck with Titan One (and usb bluetooth dongle) on my Xbox the Wiimote lights keep blinking like it's trying to connect. The odd thing is that the Wiimote does work at that moment on my XB1.

When i set up my Titan One on the pc, the Wiimote connects like normal.

Anyone any ideas on how to fix this?

2) Don't now if this could be related but i'm experiencing input lag with the wiimote/nunchuck, like a little slomo effect on movement and buttons.

Greetings,

0rb
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Re: Wiimote flashes (XB1)

Postby 0rb » Fri Aug 17, 2018 6:55 pm

I'll post the script i use at this moment, can anyone take a look at it? I'm no scripter but it looks like there's to much double information or something.

I also would like to use "shake nunchuck" for melee attack, can anyone help me with that? Thanks in advance!

Code: Select all
 
// GPC Online Library
// call_of_duty_wiimote_script_alpha_and_bravo_settings.gpc
 
// GPC Online Library
// call_of_duty_wiimote_script_alpha_bravo_settings.gpc
 
/*
   OFC-Giorgio - Call of duty wiimote script (alpha and bravo settings)
 
   (c) 2014 (c) 2015 OFC-Giorgio - All right reserved
 
   ONLY PUBLISHED ON consoletuner.com (makers of the Titan One usb dongle)
 
   NO RIGHTS TO PUBLISH ELSEWHERE WITHOUT WRITTEN CONSENT OF THE AUTHOR
 
   Changelog:
 
   20151122-1
              * Bugfix wiimote button two on PS3
 
   20151117-1
              * Support both alpha and bravo settings (via BRAVO_SETTING parameter)
 
   20151111-1
              * Change default values
 
   20151109-2
              * Activate PS4 share button by holding Left on the +Control Pad and the A button
 
   20151109-1
              * Added reloading by shaking nunchuk (like in cod alpha settings)
 
   20151106-1
              * For call of duty black ops 3 double tap the lethal grenade
                activates the specialist weapon or skill.
 
                For PS3 you may have to flip the l1/r1 - l2/r2 in the bo3 option
                menu.
 
   20151128-1
              * Fixed rumble setting for PS4
 
   20141126-1
              * Added support for PS4, XBOX1 & XBOX360 (so now the script works for
                PS3, PS4, XBOX1 & XBOX360).
 
   20141105-1
              * Updated copyright notice to prevent illegal copying and
                publishing on other places than consoletuner.com
                (makers of the Titan One usb dongle)
              * Empty battery indicator (led 3 on if battery level less or equal 20%)
 
   20141021-1
              * Make nunchuk stick 3 states based on value of
                MOVE_LEFT_RIGHT_3STATES and MOVE_FORWARD_BACKWARD_3STATES
                parameters.
              * Changed default ADS_SENSITIVITY to 35 and NON_ADS_SENSITIVITY to 44.
 
   20141019-1
              * Make nunchuk stick 3 states only (per direction):
                - stick is only up/neutral/down (vertical).
                - stick is only left/neutral/right (horizontal).
              * Removed: Led 3 indicates ADS.
 
   20141018-1
              * Removed crouch/prone macro (standard wii C button works fine).
              * Use different sensitivity for ADS (aiming down the sights) and
                non ADS (hip fire) via ADS_SENSITIVITY and NON_ADS_SENSITIVITY parameters
              * Led 3 indicates ADS.
              * Led 4 indicates wiimote is out of reach of sensorbar and
                IRX & IRY are set to 0 to prevent spinning around.
              * RUMBLE_ENABLED parameter to enable/disable vibrating
              * Documented all wii keys (including non nunchuk) and keys for dummy mappings.
 
   20140916-1
              * Initial tagged version.
 
   Based on the scripts of wiimote Fuzzy, Wiimote3, Wiimote and J2Kbr I created
   a script to mimic the "bravo" settings wiimote+nunchuk of the wii(u) cod
   games (ghosts, blackops 2, modern warfare 3, black ops, modern warfare reflex
   and world at war) for the PS3 but this script will also work for PS4,
   XBOX 360 and XBOX One.
 
   The first version of my script I posted in the c o n t r o l l e r m a x
   forums (their "publish script to library" function in gtuner suspiciously did
   not work) and the overfortyclan forums.
 
   I removed my scripts from c o n t r o l l e r m a x and only publish them in
   the c o n s o l e t u n e r Titan One library.
 
   In the Titan One forums I posted information about the wii sensorbar that is needed
   for operating the wiimote.
 
   I knew of both the device dongle and the titan one dongle (and the
   dispute between the two).
 
   Initially I choose (and purchased) the device dongle because of their
   claim of a bigger community and better support. However to me the
   device "staff" appeared evasive and suspicious about the api, library,
   a couple of software/website bugs I informed them about, future fixes and
   future updates, as well as arrogant and rude in their communication towards
   me (and others).
 
   After asking the same questions in the Titan One forums of
   c o n s o l e t u n e r, I not only got (more detailed) answers, I also noticed
   there were software updates and even my request to have deadzone settings in
   MaxAIM DI was added to the new version over night.
 
   For now I assume that the Titan One team is the original developer and has
   the source code of the firmware, gtuner and the plugins. Based on this
   information I purchased a Titan One dongle and my scripts also worked on it.
 
   Hence I removed my old scripts from c o n t r o l l e r m a x and only publish my
   scripts in the c o n s o l e t u n e r Titan One library.
 
   (c) 2014 (c) 2015 OFC-Giorgio - All right reserved
 
   Background:
 
   For years I (and many others) have been playing call of duty with the
   wiimote on the wii (world at war, modern warfare reflex, black ops, modern
   warfare 3) and wiiu (black ops2, ghosts). Many years ago I started the
   Over Forty Clan (OFC) with a group of older players that play cod with the
   wiimote on the wii and later on the wiiu.
 
   Since this year (2014) it seems there will be no more cod (advanced warfare)
   on the wiiu platform, a lot of wiimote cod users are very sad not to be able
   to play the new cod(s) with a wiimote.
 
   In order to be able to play the new cod I explored the possibilities to
   connect a wiimote to a PC, PS3 or XBOX. I first tried cod world at war with
   a wiimote on a PC by writing a small C# program with Brian Peek's wiimotelib at
   channel9.msdn.com/coding4fun/articles/Managed-Library-for-Nintendos-Wiimote).
   It turned out that the sensitivity and deadzones settings (made by TreyArc,
   the company that made/ported all the wii/wiiu versions of cod) that I was used
   to on the wii/wiiu were not so easy to be programmed from scratch and most
   importantly:the mouse+keyboard players were super fast compared to me with my
   wiimote setup (and my old reflexes).
 
   Later I found out about the titan one and the device
   and reported my findings to all the wiimote users via the
   OFC website (overfortyclan.freeforums.org),
   the nintendo miiverse (miiverse.nintendo.net/) social network and
   the activision cod wiiu black ops II and ghosts forums at
   community.callofduty.com/community/call_of_duty/english/black_ops_2/forums/wii-u
   and
   community.callofduty.com/community/call_of_duty/english/ghosts/forums/ghosts_wii-u .
 
   Happy wiimoting!
   OFC-Giorgio
 
 
   From the wiiu manual:
   * Z Button - ADS
   * C Button - Crouch/Prone
   * Control Stick - Move
   * Up on the +Control Pad - Jump
   * Right on the +Control Pad - Switch Weapon
   * Left on the +Control Pad - Inventory
   * Down on the +Control Pad - Melee Attack
   * A Button - Use/Sprint/Lock Camera
   * - Button - Throw Tacticals
   * + Button - Throw Lethals
   * 1 Button - Objectives/Menu
   * 2 Button - Scoreboard
   * B Button (underneath controller) - Fire Weapon
   * Shake Nunchuk - Reload
 
   Hold Wii-Left and select with Nunchuk stick up, down, left or right (for
   next-killstreak, previous-killstreak, use killstreak, switch to rifle
   grenadelauncher attachment respectively).
 
   Bravo settings:
   * shake nunchuk / reload is disabled,
   * - is used for reload and
   * + is still used to throw lethals but + while twisting the wiimote is used
     for throwing tacticals
*/

 
define ADS_SENSITIVITY     = 25; // a lower value than the standard 50 value means more sensitive
define NON_ADS_SENSITIVITY = 34; // a lower value than the standard 50 value means more sensitive
 
define BRAVO_SETTING       = TRUE; // BRAVO settings
//define BRAVO_SETTING       = FALSE; // ALPHA settings
 
//define RUMBLE_ENABLED = TRUE; // vibrating enabled
define RUMBLE_ENABLED = FALSE// vibrating disabled
 
//define PS4_SHARE_SCREENSHOT = TRUE; // enable trigger PS4_SHARE by holding Left on the +Control Pad and the A button
// See also (4) below (to enable)
// dummy mapping for ps4 share button (remove // on next line to enable)
define PS4_SHARE_SCREENSHOT = FALSE// disable trigger PS4_SHARE by holding Left on the +Control Pad and the A button
 
 
define MOVE_LEFT_RIGHT_3STATES         = TRUE;   // stick is only left/neutral/right (horizontal)
//define MOVE_LEFT_RIGHT_3STATES       = FALSE;  // stick is -100% - 100% (horizontal)
define MOVE_FORWARD_BACKWARD_3STATES   = TRUE;   // stick is only up/neutral/down (vertical)
//define MOVE_FORWARD_BACKWARD_3STATES = FALSE;  // stick is -100% - 100% (vertical)
 
unmap ALL_REMAPS;
 
remap  WII_HOME     -> PS3_PS;       // home menu
remap  WII_PLUS     -> PS3_R2;       // lethal grenade
//remap  WII_MINUS    -> PS3_SQUARE;   // Bravo settings: reload
remap  WII_ONE      -> PS3_START;    // menu/map
remap  WII_TWO      -> PS3_SELECT;   // score
remap  WII_A        -> PS3_L3;       // "use" action difference:
                                     // in wii: A:use/sprint   -:reload
                                     // in ps3: square=use/reload and L3=sprint
                                     // for now: assign the wii A button to sprinting
                                     //          and use the wii minus (reload) button also
                                     //          to use/take dropped care packages
remap  WII_B        -> PS3_R1;       // fire
remap  WII_UP       -> PS3_CROSS;    // jump/mantle
remap  WII_DOWN     -> PS3_R3;       // melee
remap  WII_RIGHT    -> PS3_TRIANGLE; // switch weapon
remap  WII_C        -> PS3_CIRCLE;   // crouch/prone
remap  WII_Z        -> PS3_L1;       // zoom/aiming down the sights (ADS)
remap  WII_NX       -> PS3_LX;       // move
remap  WII_NY       -> PS3_LY;       // move
remap  WII_IRX      -> PS3_RX;       // look
remap  WII_IRY      -> PS3_RY;       // look
 
unmap PS3_ACCX;
unmap PS3_ACCY;
unmap PS3_ACCZ;
 
// wiimote+nunchuk only buttons:
// WII_ONE/WII_TWO/WII_ACCX/WII_ACCY/WII_ACCZ/WII_ACCNX/WII_ACCNY/WII_ACCNZ/WII_IRX/WII_IRY
 
// Common identical (classic) controller (pro) and wiimote+nunchuk buttons:
// WII_HOME/WII_MINUS/WII_PLUS/WII_UP/WII_DOWN/WII_LEFT/WII_RIGHT/WII_A/WII_B
 
// Overlapping (classic) controller (pro) with wiimote+nunchuk:
// (classic) controller (pro) button WII_LT = nunchuk WII_C
// (classic) controller (pro) button WII_ZL = nunchuk WII_Z
// (classic) controller (pro) button WII_LX = nunchuk WII_NX
// (classic) controller (pro) button WII_LY = nunchuk WII_NY
 
// (classic) controller (pro) buttons that are not used in wiimote+nunchuk mode:
// WII_RX * used by (1)
// WII_RY * used by (1)
// WII_X  * used by (1)
// WII_Y  * used by (1)
// WII_RT * used by (2)
// WII_ZR * used by (3)
// used to bind them to PS3 buttons and force the wii buttons to trigger the PS3 button
// also available for binding (since not in use as wii input) are:
// WII_ACCX * used for detection of twisting wiimote
// WII_ACCY * used by (5)
// WII_ACCZ * used by (4)
// WII_ACCNX
// WII_ACCNY * used by nunchuc reload
// WII_ACCNZ
//
// WII_MINUS 
// by the setval commands in the script (see (1), (2), (3), (4) & (5)):
 
// (1)
// dummy mapping for killstreaks
//Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuk stick up, down, left or right.
//phantom buttons choosen by macro or shaking nunchuk
remap WII_X  -> PS3_LEFT// left
remap WII_RX -> PS3_RIGHT; // right
remap WII_Y  -> PS3_UP;    // up
remap WII_RY -> PS3_DOWN// down
//Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuk stick up, down, left or right.
 
// (2)
// dummy mapping for tactical grenade (instead of lethal grenade)
remap WII_RT -> PS3_L2;       
 
// (3)
// dummy mapping for ps4 touch
remap WII_ZR -> PS4_TOUCH;
 
// (4) see also above
// dummy mapping for ps4 share button (remove // on next line to enable)
//remap WII_ACCZ -> PS4_SHARE;
 
// (5)
// dummy mapping reloading (alpa settings: shake nunchuc / bravo settings: wii minus button
remap WII_ACCY -> PS3_SQUARE;
 
// reloading by shaking nunchuk (like in cod alpha settings)
int RELOAD_VIA_NUNCHUK_SHAKE = 0;
 
// reloading via minus button (like in cod bravo settings)
int RELOAD_VIA_MINUS_BUTTON = 0;
 
// throwing tactical grenades via wii minus button (like in cod alpha settings)
int TACTICALS_VIA_MINUS_BUTTON = 0;
 
// Bravo settings  + while twisting the wiimote 90o is used for throwing tacticals (instead of lethal grenade)
int TACTICALS_VIA_PLUS_BUTTON_AND_WIIMOTE_TWISTED = 0;
 
//activate Specialist weapon or skill by double tapping the lethal grenade button
int BO3_SPECIALIST_WEAPON_VIA_DOUBLE_TAP_LETHAL_GRENADE_BUTTON = 0;
 
int LETHAL_GRENADE         = 0;
int TACTICAL_GRENADE       = 0;
int AIMING_DOWN_THE_SIGHTS = 0;
 
int ps4auth;
 
int TimerSpecialistWeaponOrSkip;
 
 
init
{
    ps4auth = ps4_authtimeout();
    my_init();
}
 
main
{
   if (BRAVO_SETTING) // BRAVO SETTINGS
   {
      RELOAD_VIA_NUNCHUK_SHAKE                                   = 0;
         RELOAD_VIA_MINUS_BUTTON                                    = 1;
      TACTICALS_VIA_MINUS_BUTTON                                 = 0;
      TACTICALS_VIA_PLUS_BUTTON_AND_WIIMOTE_TWISTED              = 1;
      BO3_SPECIALIST_WEAPON_VIA_DOUBLE_TAP_LETHAL_GRENADE_BUTTON = 1;
    }
    else // ALPHA SETTINGS
    {
      RELOAD_VIA_NUNCHUK_SHAKE                                   = 0;
      RELOAD_VIA_MINUS_BUTTON                                    = 1;
      TACTICALS_VIA_MINUS_BUTTON                                 = 0;
      TACTICALS_VIA_PLUS_BUTTON_AND_WIIMOTE_TWISTED              = 1;
      BO3_SPECIALIST_WEAPON_VIA_DOUBLE_TAP_LETHAL_GRENADE_BUTTON = 0;
    }
 
    if(ps4_authtimeout() > ps4auth)
    {
      my_init();
    }
    ps4auth = ps4_authtimeout();
 
    // Console support for PS3, PS4, XBOX360 and XBOX1
    if(get_console() && get_console() != PIO_PS3)
    {
      // PS4, XBOX360 and XBOX1
      swap(WII_B, WII_PLUS)// R1 <-> R2 swap buttons
      swap(WII_Z, WII_RT);    // L1 <-> L2 swap buttons
 
      LETHAL_GRENADE         = WII_B;
      TACTICAL_GRENADE       = WII_Z;
      AIMING_DOWN_THE_SIGHTS = WII_RT;
   }
   else
   {  // PS3
      LETHAL_GRENADE         = WII_PLUS;
      TACTICAL_GRENADE       = WII_RT;
      AIMING_DOWN_THE_SIGHTS = WII_Z;
   }
 
   if(get_console() == PIO_PS4)
   {
      swap(WII_TWO, WII_ZR); // SELECT <-> TOUCH CLICK
   }
 
   // PS3 RXY = Wiimote IRXY by Wiimot3 (Wiimote Fuzzy: adjusted mid point & removed stickize)
   set_val(WII_IRX, inv(get_val(WII_IRX)));
   // PS3 RXY = Wiimote IRXY by Wiimot3 (Wiimote Fuzzy: adjusted mid point & removed stickize)
 
   // use different sensitivity for ADS (aiming down the sights) and non ADS
   if (get_val(AIMING_DOWN_THE_SIGHTS))
   {
     //set_led(LED_3, 1); // indicate ADS
     sensitivity(WII_IRX , ADS_SENSITIVITY, 100);
     sensitivity(WII_IRY , ADS_SENSITIVITY, 100);
   }
   else
   {
     //set_led(LED_3, 0);
     sensitivity(WII_IRX , NON_ADS_SENSITIVITY, 100);
     sensitivity(WII_IRY , NON_ADS_SENSITIVITY, 100);
   }
 
   deadzone(WII_IRX, WII_IRY, DZ_CIRCLE, 30);
 
   // PS3 LXY = Nunchuk NXY by Wiimot3
   //sensitivity(WII_NX , NOT_USE, 150);
   //sensitivity(WII_NY , NOT_USE, 150);
   //deadzone(WII_NX, WII_NY, DZ_CIRCLE, 5);
   // PS3 LXY = Nunchuk NXY by Wiimot3
 
   // make nunchuk stick 3 states only (per direction):
   // - stick is only left/neutral/right (horizontal)
   if (MOVE_LEFT_RIGHT_3STATES)
   {
     if (get_val(WII_NX) < -20)     
     {   
        set_val(PS3_LX, -100); // left
     }
     else
     if (get_val(WII_NX) > 20)     
     {   
        set_val(PS3_LX, 100); // right
     }
     else
     {
        set_val(PS3_LX, 0)// neutral
     }
   }
 
   // - stick is only up/neutral/down (vertical)
   if (MOVE_FORWARD_BACKWARD_3STATES)
   {
     if (get_val(WII_NY) < -20)     
     {   
        set_val(PS3_LY, -100); // up
     }
     else
     if (get_val(WII_NY) > 20)
     {   
        set_val(PS3_LY, 100); // down
     }
     else
     {
        set_val(PS3_LY, 0);   // neutral
     }
   }
   //stickize(WII_IRX, WII_IRY, 129);
 
   //Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuk stick up, down, left or right.
   if(get_val(WII_LEFT) && get_val(WII_NX) < -90) set_val(WII_X100)// left
   if(get_val(WII_LEFT) && get_val(WII_NX)90) set_val(WII_RX, 100)// right
   if(get_val(WII_LEFT) && get_val(WII_NY) < -90) set_val(WII_Y100)// up
   if(get_val(WII_LEFT) && get_val(WII_NY)90) set_val(WII_RY, 100)// down
   //Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuk stick up, down, left or right.
 
 
   if (RELOAD_VIA_NUNCHUK_SHAKE == 1)
   {
      // Reloading by shaking nunchuk (like in cod alpha settings)
      set_val(WII_ACCY, 0);
      if (get_val(WII_ACCNY) > 15)
      {
        set_val(WII_ACCY, 100)//combo_run(ComboReload)
      }   
   }
 
   if (RELOAD_VIA_MINUS_BUTTON == 1)
   {
      // reloading via minus button (like in cod bravo settings)
      set_val(WII_ACCY, 0);
      if (get_val(WII_MINUS))
      {
        set_val(WII_ACCY, 100)//combo_run(ComboReload)
      }       
   }
 
   if (TACTICALS_VIA_MINUS_BUTTON == 1)
   {
      // throwing tactical grenades via wii minus button (like in cod alpha settings)
      if (get_val(WII_MINUS))
      {
        set_val(TACTICAL_GRENADE, 100); // throw tactical grenade
      }
   }   
 
   if (TACTICALS_VIA_PLUS_BUTTON_AND_WIIMOTE_TWISTED == 1)
   {
      // Bravo settings  + while twisting the wiimote 90o is used for throwing tacticals (instead of lethal grenade)
      if(get_val(LETHAL_GRENADE) && get_val(WII_ACCX) > 20)
      {
         set_val(LETHAL_GRENADE,     0); // stop/prevent throwing lethal
         set_val(TACTICAL_GRENADE, 100); // throw tactical grenade
      }   
   }
 
   if((PS4_SHARE_SCREENSHOT == TRUE) && (get_console() == PIO_PS4))
   {
     // Activate PS4 share button by holding Left on the +Control Pad (nc) and the wiimote A button
     set_val(WII_ACCZ, 0);
     if ((get_val(WII_LEFT)) && (get_val(WII_A)))
     {
       set_val(WII_LEFT,   0)
       set_val(WII_A,      0)
       set_val(WII_ACCZ, 100);
     }
   }
 
   if (BO3_SPECIALIST_WEAPON_VIA_DOUBLE_TAP_LETHAL_GRENADE_BUTTON == 1)
   {
      // Bravo settings (COD Black Ops 3: throwing both lethal and tactical to activate Specialist weapon or skill) 
      // this can not be done in bravo settings so to in bravo settings
      // activate Specialist weapon or skill by double tapping the lethal grenade button
      // TimerSpecialistWeaponOrSkip - Countdown function
      if (TimerSpecialistWeaponOrSkip > 0) { TimerSpecialistWeaponOrSkip = TimerSpecialistWeaponOrSkip - get_rtime(); }    // Reduce the timer value by the elapsed run time
      // Timer - Detection of the release
      if (event_release(LETHAL_GRENADE)) { TimerSpecialistWeaponOrSkip = 300; }   // 300 ms timer (starting the timer)
      // Timer - Detection of the press
      if (event_press(LETHAL_GRENADE) && TimerSpecialistWeaponOrSkip > 0)
      {
        TimerSpecialistWeaponOrSkip = 0;
        combo_run(ComboSpecialistWeaponOrSkip);
      } 
   }   
 
   // test for wiimote out of reach of sensorbar
   if(wiir_offscreen())
   {
     set_val(WII_IRX, 0); // prevent camera from spinning
     set_val(WII_IRY, 0); // prevent camera from spinning
     set_led(LED_4, 1);   // light led 4 to indicate sensorbar is out of sight
   }
   else
   {
     set_led(LED_4, 0);
   }
 
   // Empty battery indicator (led 3 on if battery level less or equal 20%)
   if(get_battery() <= 2)
   {
     set_led(LED_3, 1);
   }
   else
   {
     set_led(LED_3, 0);
   }
 
} // end of main() function
 
combo ComboSpecialistWeaponOrSkip
{
   set_val(LETHAL_GRENADE,   100);
   set_val(TACTICAL_GRENADE, 100);
   set_led(LED_3, 1);
   wait(500);
   set_val(LETHAL_GRENADE,   0);
   set_val(TACTICAL_GRENADE, 0);
   set_led(LED_3, 0);
}
 
combo ComboReload
{
   set_val(PS3_SQUARE, 100);
   set_led(LED_3, 1);
   wait(500);
   set_val(PS3_SQUARE, 0);
   set_led(LED_3, 0);
}
 
function my_init()
{
  if(!RUMBLE_ENABLED)
  {
    block_rumble();
  }
}
 
 
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0rb
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Re: Wiimote flashes (XB1)

Postby J2Kbr » Sat Aug 18, 2018 12:13 pm

0rb wrote:1) When i use my Wiimote/Nunchuck with Titan One (and usb bluetooth dongle) on my Xbox the Wiimote lights keep blinking like it's trying to connect. The odd thing is that the Wiimote does work at that moment on my XB1. When i set up my Titan One on the pc, the Wiimote connects like normal.Anyone any ideas on how to fix this?

Maybe you found a bug, I will be investigating this and releasing a firmware update with fix if anything is found. Thank you for reporting.
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J2Kbr
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Re: Wiimote flashes (XB1)

Postby 0rb » Mon Aug 20, 2018 11:32 am

J2Kbr wrote:Maybe you found a bug, I will be investigating this and releasing a firmware update with fix if anything is found. Thank you for reporting.


Thnx!
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