Fortnite Battle Royale: Turbo Instant-Build AIO Script

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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Fri Aug 03, 2018 7:38 pm

For me: 150/18 in a good day 90 ping avg, 220/20 seems to work too. Maybe someone can share theirs, I can't give you an exact number.

Enhanced Aim Assist, gives you better results if you aim to the torso, lock on and fire, lead your cross-hairs to the center of the hit box, no to the head.

I spent hours tuning the EAA for Fortnite aim mechanics (multiplayer not STW) it will suited for most users. I'm pretty sure most people don't have the patience to tinker with that.

Adding customize values for tuning EEA will turn the script more abstract that it should be. I do prefer to keep it simple. I will add that option if is highly requested, no problem but bare in mind, I can not guarantee that it will be profitable all the time you invest adjusting this mod, you will be better finding a nice ADS Spam values.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Shthappensbro » Fri Aug 03, 2018 11:35 pm

alanmcgregor wrote:For me: 150/18 in a good day 90 ping avg, 220/20 seems to work too. Maybe someone can share theirs, I can't give you an exact number.

Enhanced Aim Assist, gives you better results if you aim to the torso, lock on and fire, lead your cross-hairs to the center of the hit box, no to the head.

I spent hours tuning the EAA for Fortnite aim mechanics (multiplayer not STW) it will suited for most users. I'm pretty sure most people don't have the patience to tinker with that.

Adding customize values for tuning EEA will turn the script more abstract that it should be. I do prefer to keep it simple. I will add that option if is highly requested, no problem but bare in mind, I can not guarantee that it will be profitable all the time you invest adjusting this mod, you will be better finding a nice ADS Spam values.


what is it just circle movement when u fire fire button? probably work better if it was just up and down movements really tiny? or left to right?
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby bonefisher » Fri Aug 03, 2018 11:58 pm

JamesCaywood wrote:
alanmcgregor wrote:For me: 150/18 in a good day 90 ping avg, 220/20 seems to work too. Maybe someone can share theirs, I can't give you an exact number.

Enhanced Aim Assist, gives you better results if you aim to the torso, lock on and fire, lead your cross-hairs to the center of the hit box, no to the head.

I spent hours tuning the EAA for Fortnite aim mechanics (multiplayer not STW) it will suited for most users. I'm pretty sure most people don't have the patience to tinker with that.

Adding customize values for tuning EEA will turn the script more abstract that it should be. I do prefer to keep it simple. I will add that option if is highly requested, no problem but bare in mind, I can not guarantee that it will be profitable all the time you invest adjusting this mod, you will be better finding a nice ADS Spam values.


what is it just circle movement when u fire fire button? probably work better if it was just up and down movements really tiny? or left to right?
That is the aim assist and if notice it moving in a circle then you need to adjust it for a tighter circle where you don't notice it at all but still work following player.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Shthappensbro » Sat Aug 04, 2018 2:41 am

bonefisher wrote:
JamesCaywood wrote:
alanmcgregor wrote:For me: 150/18 in a good day 90 ping avg, 220/20 seems to work too. Maybe someone can share theirs, I can't give you an exact number.

Enhanced Aim Assist, gives you better results if you aim to the torso, lock on and fire, lead your cross-hairs to the center of the hit box, no to the head.

I spent hours tuning the EAA for Fortnite aim mechanics (multiplayer not STW) it will suited for most users. I'm pretty sure most people don't have the patience to tinker with that.

Adding customize values for tuning EEA will turn the script more abstract that it should be. I do prefer to keep it simple. I will add that option if is highly requested, no problem but bare in mind, I can not guarantee that it will be profitable all the time you invest adjusting this mod, you will be better finding a nice ADS Spam values.


what is it just circle movement when u fire fire button? probably work better if it was just up and down movements really tiny? or left to right?
That is the aim assist and if notice it moving in a circle then you need to adjust it for a tighter circle where you don't notice it at all but still work following player.



i cant in his script man can u add it to the one j2k making for me?? pm me i could send u the script
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sat Aug 04, 2018 3:57 am

JamesCaywood

This is a short test-run script I did when I was tweaking the EAA. Has several EAA methods and a ADS Spammer.

It has bonefisher's (the one selected for my script) and another one that uses a different pattern, that method was used on one off the script for sale, by a famous jedi. I snatched from CM forums they leak his code (sabotage) I used for benchmark purposes, wasn't consider to use it.

There is another two methods I tested on this test run script: the one that came with the first version of the AIO Script called Aim Boost, and a second one more complex provided by bonefisher.

I remove both from the next script code, because I don't have permission to share the Aim Boost Code. The second from bonefisher he only pass it to me, is on him if he wants to share it. Both of his scripts practically have the same performance, the second however it is much more complex to adjust. I share the first one, because I have green light to do it.

Code: Select all
 
#pragma METAINFO("FORTNITE - AIM ASSIST MODES", 1, 0, "AlanMcGregor + bonefisher aim assist")
 
#include <display.gph>
#include "light_k.gph"
 
#define FIRE         (BUTTON_5)
#define ADS            (BUTTON_8)
#define NEXTWEAPON     (BUTTON_4)
#define PREVWEAPON     (BUTTON_7)
#define RELOAD_USE     (BUTTON_17)
#define JUMP         (BUTTON_16)
#define RIGHTSTICK_X     (STICK_1_X)
#define RIGHTSTICK_Y     (STICK_1_Y)
#define LEFTSTICK_X     (STICK_2_X)
#define LEFTSTICK_Y     (STICK_2_Y)
 
#define UP_DPAD         (BUTTON_10)
#define DOWN_DPAD     (BUTTON_11)
#define LEFT_DPAD     (BUTTON_12)
#define RIGHT_DPAD     (BUTTON_13)
 
#define ADSDelay1 110
#define ADSDelay2 17
 
//VALUES
fix32 valueY = 21.0;
fix32 valueX = 20.0;
int16 EAADelay = 50;
 
bool toggleADSspam = FALSE;
int indexAAMod = 0;
 
 
main {
 
    if(toggleADSspam){
        set_light('G');
    }
    else
        set_light('B');
 
    if(get_actual(RELOAD_USE)){
        set_val(ADS, 0);
        set_val(UP_DPAD, 0);
        set_val(DOWN_DPAD, 0);
 
        if(event_active(ADS)){
            //ACTIVATE ADS SPAM
            toggleADSspam = !toggleADSspam;
        }
 
        if(event_active(UP_DPAD)){
            //bonefisher
            if(indexAAMod == 1){
                indexAAMod = 0;
            }
            else
                indexAAMod = 1;
        }
 
        if(event_active(DOWN_DPAD)){
            //Diagonal
            if(indexAAMod == 2){
                indexAAMod = 0;
            }
            else
                indexAAMod = 2;
        }
 
    }
 
//ADS Spammer   
    if(toggleADSspam){
        if(get_val(ADS) && (time_active(ADS) >= 200)){
            combo_run(ADS_Spam);       
        }
        if(event_release(ADS)){
            combo_stop(ADS_Spam);
        }
    }
 
 
//AUTO AIM MODS   
    if((indexAAMod == 1)){     //bonefisher
        if(get_actual(ADS) && !get_actual(FIRE)){
            combo_run(ads_assist);
        }
        else
            if(get_actual(ADS) && get_actual(FIRE)){
                combo_run(fire_assist);
            }
    }
 
    if((indexAAMod == 2)){ //walker
        if(get_val(ADS)){
            combo_run(EAAY);
            combo_run(EAAX);
        }
        if(((get_val(RIGHTSTICK_Y)) > (valueY)) || ((get_val(RIGHTSTICK_Y)) < (valueY *(-1.0)))){
            combo_stop(EAAY);       
        }
        if(((get_val(RIGHTSTICK_X)) > (valueX)) || ((get_val(RIGHTSTICK_X)) < (valueX *(-1.0)))){
            combo_stop(EAAX);       
        }       
    }
 
 
 
 
// LEDS
 
    switch(indexAAMod){
        case 0: display_overlay(_0_, 2000); break; //Mods OFF
        case 1: display_overlay(_1_, 2000); break; //bonefisher
        case 2: display_overlay(_2_, 2000); break; //walker
    }   
 
}
 
combo ADS_Spam {
    set_val(ADS, 100.0);
    wait(ADSDelay1);
    set_val(ADS, 0.0);
    wait(ADSDelay2);
    set_val(ADS, 0.0);
}
 
combo ads_assist{
    aim_assist(RIGHTSTICK_Y, 18.0);
    wait(16);
    aim_assist(RIGHTSTICK_X, -18.0);
    wait(17);
    aim_assist(RIGHTSTICK_Y, -18.0);
    wait(16);
    aim_assist(RIGHTSTICK_X, 18.0);
    wait(17);
}
 
combo fire_assist{
    aim_assist(RIGHTSTICK_Y, 21.0);
    wait(16);
    aim_assist(RIGHTSTICK_X, -21.0);
    wait(17);
    aim_assist(RIGHTSTICK_Y, -21.0);
    wait(16);
    aim_assist(RIGHTSTICK_X, 21.0);
    wait(17);
}
 
combo EAAY{
    aim_assist(RIGHTSTICK_Y, valueY);
    wait(EAADelay);
    aim_assist(RIGHTSTICK_Y, (valueY * (-1.0)));
    wait(EAADelay);
}
 
combo EAAX{
    wait(2);
    aim_assist(RIGHTSTICK_X, valueX);
    wait((EAADelay)/(int16)(1.5));
    aim_assist(RIGHTSTICK_X, (valueX * (-1.0)));
    wait((EAADelay)/(int16)(1.5));
}
 
// FUNCTIONS
// bonefisher anti-recoil
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 


knock yourself out.

It has a ADS Spammer.

Activation:
bonefisher EEA: HOLD RELOAD, press and release UP DPAD, release RELOAD
diagonal EEA: HOLD RELOAD, press and release DOWN DPAD, release RELOAD
ADS Spammer: HOLD RELOAD, press and release ADS, release RELOAD

If you find a better tune for EAA please consider to share it, I can added to the AIO release.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Shthappensbro » Sat Aug 04, 2018 4:21 am

alanmcgregor wrote:JamesCaywood

This is a short test-run script I did when I was tweaking the EAA. Has several EAA methods and a ADS Spammer.

It has bonefisher's (the one selected for my script) and another one that uses a different pattern, that method was used on one off the script for sale, by a famous jedi. I snatched from CM forums they leak his code (sabotage) I used for benchmark purposes, wasn't consider to use it.

There is another two methods I tested on this test run script: the one that came with the first version of the AIO Script called Aim Boost, and a second one more complex provided by bonefisher.

I remove both from the next script code, because I don't have permission to share the Aim Boost Code. The second from bonefisher he only pass it to me, is on him if he wants to share it. Both of his scripts practically have the same performance, the second however it is much more complex to adjust. I share the first one, because I have green light to do it.

Code: Select all
 
#pragma METAINFO("FORTNITE - AIM ASSIST MODES", 1, 0, "AlanMcGregor + bonefisher aim assist")
 
#include <display.gph>
#include "light_k.gph"
 
#define FIRE         (BUTTON_5)
#define ADS            (BUTTON_8)
#define NEXTWEAPON     (BUTTON_4)
#define PREVWEAPON     (BUTTON_7)
#define RELOAD_USE     (BUTTON_17)
#define JUMP         (BUTTON_16)
#define RIGHTSTICK_X     (STICK_1_X)
#define RIGHTSTICK_Y     (STICK_1_Y)
#define LEFTSTICK_X     (STICK_2_X)
#define LEFTSTICK_Y     (STICK_2_Y)
 
#define UP_DPAD         (BUTTON_10)
#define DOWN_DPAD     (BUTTON_11)
#define LEFT_DPAD     (BUTTON_12)
#define RIGHT_DPAD     (BUTTON_13)
 
#define ADSDelay1 110
#define ADSDelay2 17
 
//VALUES
fix32 valueY = 21.0;
fix32 valueX = 20.0;
int16 EAADelay = 50;
 
bool toggleADSspam = FALSE;
int indexAAMod = 0;
 
 
main {
 
    if(toggleADSspam){
        set_light('G');
    }
    else
        set_light('B');
 
    if(get_actual(RELOAD_USE)){
        set_val(ADS, 0);
        set_val(UP_DPAD, 0);
        set_val(DOWN_DPAD, 0);
 
        if(event_active(ADS)){
            //ACTIVATE ADS SPAM
            toggleADSspam = !toggleADSspam;
        }
 
        if(event_active(UP_DPAD)){
            //bonefisher
            if(indexAAMod == 1){
                indexAAMod = 0;
            }
            else
                indexAAMod = 1;
        }
 
        if(event_active(DOWN_DPAD)){
            //Diagonal
            if(indexAAMod == 2){
                indexAAMod = 0;
            }
            else
                indexAAMod = 2;
        }
 
    }
 
//ADS Spammer   
    if(toggleADSspam){
        if(get_val(ADS) && (time_active(ADS) >= 200)){
            combo_run(ADS_Spam);       
        }
        if(event_release(ADS)){
            combo_stop(ADS_Spam);
        }
    }
 
 
//AUTO AIM MODS   
    if((indexAAMod == 1)){     //bonefisher
        if(get_actual(ADS) && !get_actual(FIRE)){
            combo_run(ads_assist);
        }
        else
            if(get_actual(ADS) && get_actual(FIRE)){
                combo_run(fire_assist);
            }
    }
 
    if((indexAAMod == 2)){ //walker
        if(get_val(ADS)){
            combo_run(EAAY);
            combo_run(EAAX);
        }
        if(((get_val(RIGHTSTICK_Y)) > (valueY)) || ((get_val(RIGHTSTICK_Y)) < (valueY *(-1.0)))){
            combo_stop(EAAY);       
        }
        if(((get_val(RIGHTSTICK_X)) > (valueX)) || ((get_val(RIGHTSTICK_X)) < (valueX *(-1.0)))){
            combo_stop(EAAX);       
        }       
    }
 
 
 
 
// LEDS
 
    switch(indexAAMod){
        case 0: display_overlay(_0_, 2000); break; //Mods OFF
        case 1: display_overlay(_1_, 2000); break; //bonefisher
        case 2: display_overlay(_2_, 2000); break; //walker
    }   
 
}
 
combo ADS_Spam {
    set_val(ADS, 100.0);
    wait(ADSDelay1);
    set_val(ADS, 0.0);
    wait(ADSDelay2);
    set_val(ADS, 0.0);
}
 
combo ads_assist{
    aim_assist(RIGHTSTICK_Y, 18.0);
    wait(16);
    aim_assist(RIGHTSTICK_X, -18.0);
    wait(17);
    aim_assist(RIGHTSTICK_Y, -18.0);
    wait(16);
    aim_assist(RIGHTSTICK_X, 18.0);
    wait(17);
}
 
combo fire_assist{
    aim_assist(RIGHTSTICK_Y, 21.0);
    wait(16);
    aim_assist(RIGHTSTICK_X, -21.0);
    wait(17);
    aim_assist(RIGHTSTICK_Y, -21.0);
    wait(16);
    aim_assist(RIGHTSTICK_X, 21.0);
    wait(17);
}
 
combo EAAY{
    aim_assist(RIGHTSTICK_Y, valueY);
    wait(EAADelay);
    aim_assist(RIGHTSTICK_Y, (valueY * (-1.0)));
    wait(EAADelay);
}
 
combo EAAX{
    wait(2);
    aim_assist(RIGHTSTICK_X, valueX);
    wait((EAADelay)/(int16)(1.5));
    aim_assist(RIGHTSTICK_X, (valueX * (-1.0)));
    wait((EAADelay)/(int16)(1.5));
}
 
// FUNCTIONS
// bonefisher anti-recoil
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 


knock yourself out.

It has a ADS Spammer.

Activation:
bonefisher EEA: HOLD RELOAD, press and release UP DPAD, release RELOAD
diagonal EEA: HOLD RELOAD, press and release DOWN DPAD, release RELOAD
ADS Spammer: HOLD RELOAD, press and release ADS, release RELOAD

If you find a better tune for EAA please consider to share it, I can added to the AIO release.




alright so just mass with the combo ads_assist settings? thats the crical movement right? getting light_k grapic error too ??? the script u gave me
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Sat Aug 04, 2018 4:49 pm

That's right. The light_k error means that you need to get the light_k.gph file from Online Resources and save it in the same folder next to the script file.
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby Shthappensbro » Sat Aug 04, 2018 5:01 pm

alanmcgregor wrote:That's right. The light_k error means that you need to get the light_k.gph file from Online Resources and save it in the same folder next to the script file.


lol im not smart about coding or anything bro what u trying to do makw me lose my mind?? ha i dont havw a clue what light_k. gph is lol
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby rlatpwo123 » Sun Aug 05, 2018 11:59 pm

good morning alan!

please between different button delay is limited to 45, please lower it to 20 ㅠ.ㅠ
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Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script

Postby alanmcgregor » Mon Aug 06, 2018 2:36 am

Done. I update the minimum values.
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