BO3 TOGGLE ON/OFF RAPID FIRE//JITTER MOD// DROP SHOT//ADS&FIRE//ANTI-REDOIL

BASED OFF KNIGHTMARES SCRIPT CREDIT TO HIM. I JUST TWEAKED IT TO MY LIKING. CHANGED THE JITTER TO MY BO3 JITTER. ADJUSTED DROPSHOT SO YOU DONT SLIDE. TOOK OUT SUPERMAN JUMP AND ADDED ADS TO SHOOT BUTTON. RAPID FIRE RATE CAN BE CHANGED BUT MIGHT AFFECT JITTER MOD SPEED. MODS CAN BE STACKED TOGETHER, FOR EXAMPLE DROPSHOT AND ADS&FIRE ECT...
VersionV1
Authorkuni808
Publish DateWed, 11 Nov 2015 - 02:04
Last UpdateWed, 11 Nov 2015 - 02:04
Downloads1262
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// GPC Online Library       
//  BASED OFF Kniightmare's Simply Devastating 2!     
//PRESS RIGHT ON THE D PAD TO ACTIVATE "DROP SHOT" AND AGAIN TO TURN OFF   
//PRESS DOWN ON THE D PAD TO ACTIVATE "RAPID FIRE" AND AGAIN TO TURN OFF
//PRESS UP ON THE D PAD TO ACTIVATE "ADS & SHOOT" AND AGAIN TO TURN OFF
//PRESS LEFT ON THE D PAD TO ACTIVATE "JITTER" AND AGAIN TO TURN OFF
 
 
 
 
 
 
define SUPERMAN                 = XB1_A;
define TOGGLE_ADS                = XB1_LT; //R1 & L1 CAN BE CHANGED TO R2 AND L2 RIGHT HERE JUST CHANGE THE 1 TO A 2 AND BOOM GOOD TO GO
define SHOOT_BUTTON              = XB1_RT; //R1 & L1 CAN BE CHANGED TO R2 AND L2 RIGHT HERE JUST CHANGE THE 1 TO A 2 AND BOOM GOOD TO GO
define LX_AXIS                   = XB1_LX;
define LY_AXIS                   = XB1_LY;
define INSTA_FIRE                = 95; // The % at which it boosts your pressed R1 or Fireing Button.     ~use a remap or swap~
define INSTA_AIM                 = 95; // The % at which it boosts your pressed L1 or Scope in Button.    ~to change your~
define DROPSHOT_QUICKNESS        = 95; //  The % at which it boosts your pressed R3(dropshot sensitivity)     
define LOOKAROUND_SPEED          = 15; // The % at which it boosts your "looking around" whilst Aiming".  ~firebutton & aimbutton~               
define DODGEIT_BUTTON            = XB1_LS;
define RATE_OF_FIRE              = 22.8; // Range: 1 to 25 RPS (Round/s)
define DISABLE_WITH_SCOPE        =TRUE;
 
 
define ANTI_RECOIL               = 20; //change this value to compensate to the vertical recoil
define ANTI_RECOIL_LEFT          = 3; //change this value to compensate to the left
define ANTI_RECOIL_RIGHT         = 3;
define ONLY_WITH_SCOPE           =TRUE;
 
int rapidFireButton              =XB1_RT;
int rapid_onoff                  = FALSE;
int color_onoff                  = FALSE;
int color_onoff2                 = FALSE;
int DropShotON                   = FALSE;
int SuperManON                   = FALSE;
int KniightMareJitterON          = FALSE;
int hold_time, rest_time;
 
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
}
 
 main {
 
 
 
 
 
   if(get_val(XB1_RS)){ //gets the value of R3 when pressed.
     sensitivity(XB1_RS, NOT_USE, 100 + DROPSHOT_QUICKNESS); }                                                   //***PLEASE NOTE!!*** DROPSHOT led only lights up/blinks when rapid fire is "ON" WILL FIX***
 
    if(event_press(XB1_DOWN)) {                           // TURN ON Rapid Fire,
        rapid_onoff = !rapid_onoff;
        if(rapid_onoff) set_led(LED_4, 2);
        else set_led(LED_4, 0);
    }
    if(event_press(XB1_RIGHT)) {                             //TURNS ON Drop shot,
        DropShotON = !DropShotON;
        if(DropShotON) set_led(LED_3, 2);
        else set_led(LED_3, 0);
    }
        if(event_press(XB1_UP)) {                             //TURNS ON SuperMan,
        SuperManON = !SuperManON;
        if(SuperManON) set_led(LED_2, 3);
        else set_led(LED_2, 0);
    }
        if(event_press(XB1_LEFT)) {                             //TURNS ON KniightMare Jitter,
        KniightMareJitterON = !KniightMareJitterON;
        if(SuperManON) set_led(LED_2, 3);
        else set_led(LED_2, 0);
    }
 
 
  if(event_press(XB1_RT) && DropShotON){combo_run(DROPSHOT);}
   if(!DISABLE_WITH_SCOPE || get_val(TOGGLE_ADS)) {combo_stop(DROPSHOT);}
 
  if(get_val(XB1_RT) && rapid_onoff) {combo_run(RapidFire); }
    else if(combo_running(RapidFire)) {combo_stop(RapidFire); }
 
  if(get_val(XB1_RT) && SuperManON) {combo_run(SuperManJump); }
    else if(combo_running(SuperManJump)) {combo_stop(SuperManJump); }
 
  if(get_val(XB1_RT) && KniightMareJitterON) {combo_run(KniightMareJitter); }
    else if(combo_running(KniightMareJitter)) {combo_stop(KniightMareJitter); }
 
    if(get_val(XB1_LT)){ //gets the value of L1 when pressed.
     sensitivity(XB1_RX, NOT_USE, 100 + LOOKAROUND_SPEED); //only whilst L1 is pressed makes you look around faster.
     sensitivity(XB1_RY, NOT_USE, 100 + LOOKAROUND_SPEED); //only whilst L1 is pressed makes you look around faster.
                                                  //AKA faster aimming! =].
 
    if(get_val(XB1_LT)){                                 //gets the value of L1 when pressed.
     sensitivity(XB1_LT, 10, 100 + INSTA_AIM);}      //makes L1 100%pressed even if button is only lightly pressed.
    if(get_val(XB1_RT)){                                 //gets the value of R1 when pressed.
     sensitivity(XB1_RT, 10, 100 + INSTA_FIRE);}  //makes R1 100%pressed even if button is only lightly pressed
    if(!ONLY_WITH_SCOPE || get_val(TOGGLE_ADS)) {combo_run(AntiRecoil);}}
 
}
 
// Combo
 
 
combo RapidFire {
    set_val(XB1_RT, 100);
    wait(hold_time);
    set_val(XB1_RT, 0);
    wait(rest_time);
    set_val(XB1_RT, 0);
 
}
combo led{ 
 
}
 
combo led2{ 
 
}
 
combo DROPSHOT {
    set_val(XB1_LX, 0);
    set_val(XB1_LY, 0);
    wait(15);
    set_val(XB1_LX, 0);
    set_val(XB1_LY, 0);
    set_val(XB1_RS, 100);
    wait(1200);
}
 
 
combo SuperManJump {
    set_val(XB1_LT, 100);
    wait(1800);
 
}
combo KniightMareJitter {
    set_val(XB1_X, 100);
    set_val(XB1_Y, 100);
    set_val(XB1_Y, 100);
    wait(hold_time);
    set_val(XB1_X, 0);
    set_val(XB1_Y, 0);
    set_val(XB1_Y, 0);
    wait(rest_time);
    set_val(XB1_X, 0);
    set_val(XB1_Y, 0);
}
 
 
 
 
combo AntiRecoil {
    if(get_val(SHOOT_BUTTON)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);}
}