Destiny afk farm the dark beyond

Very basic script to farm the dark beyond(woken the hive part) in destiny. Script is made for PS4, with instructions in code to use on Xbox one.
Version1
Authorjuliusstoop
Publish DateTue, 15 Mar 2016 - 14:03
Last UpdateTue, 15 Mar 2016 - 14:03
Downloads180
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/* 
Very simple afk farm script for the dark beyond on destiny ps4. (instructions in code for xbone)
Run this after you found the dead guardian.(and cutscene)
"you've woken the hive" is the phrase you are going to hear alot.
I made this to lvl my alt characters, but unfortunately after a while
thrall xp dropped from 15 xp to 3 xp(doesn't go any lower) per kill.
I ran it solid for 12 hours now. titan went from lvl 13 to 19, with the low xp at the end.
now i'm guessing it wil take another 40 hours to lvl 40... but there's also engrams!
use it with a pulse rifle.
 
The thralls you kill vary alot depending on how fast they run out the door. (sometimes had just 1 sometimes had 20)
But after about 12 hours(using a white pulse rifle, started from lvl 13 to lvl 19)
Stats: 16042 kills, 1677 deaths, 9.57 k/d.
 
I don't own an xbox one so i haven't tested altering the buttons, but by logic i think it should work.
everything you should alter is between: * *
 
*note*
in "combo aim" you should alter the "set_val(PS4_RX, -40);" depending on your pulse rifle.
I use random white/green ones so i'm not going to recommend a pulse rifle.
after you respawn you shoot one mag at a stone, the second mag should be firing at the center
of the door(for thrall killing reasons). But this may vary depending on your pulse's fire rate.
But till now between -40 and -50 did the trick for me. test it before you run it longer, for max kills.
*/

 
 
int a = 0;
// runs the shooting part 2000 times, then does one round of anti afk stuff and repeats.
main {
if (a < 2000) { //2000 times takes about 13 mins?!
set_val(PS4_L2, 100); // *PS4_L2 = XB1_LT for xbone*
combo_run(shoot);
combo_run(aim);
}
if (a == 2000) {
combo_run(anti_afk_kick);
}
}
//this shoots, int a gets a +1 everytime it runs till 2000
combo shoot {
set_val(PS4_R2, 100); // *PS4_R2 = XB1_RT for xbone, alter both*
wait (300);
set_val(PS4_R2, 0);
wait (100);
a++
}
//this taps your aim a bit to the left at about the same speed as shoot runs
combo aim {
set_val(PS4_RX, -40); // *PS4_RX = XB1_RX for xbone, alter both* + *read note*
wait (100)
set_val(PS4_RX, 0);
wait (300)
}
/* after you shot 2000 times this combo starts running because you will get normal afk kick.
   this stuff is completely random, only important thing is that it runs long.
   this because you could be respawning, now you are sure some of this stuff happens when you're
   in game. after this is done it sets a back to 0, shoot will run again till 2000 and so on */

combo anti_afk_kick {
set_val(PS4_LY, -85); // *PS4_LY = XB1_LY for xbone, alter both*
wait (4000)
set_val(PS4_LY, 0);
set_val(PS4_OPTIONS, 100); // *PS4_OPTIONS = XB1_MENU for xbone, alter all*
wait (500)
set_val(PS4_OPTIONS, 0);
wait (1000)
set_val(PS4_OPTIONS, 100);
wait (500)
set_val(PS4_OPTIONS, 0);
wait (200)
set_val(PS4_CROSS, 100);
wait (200)
set_val(PS4_CROSS, 0); // *PS4_CROSS = XB1_A for xbone, alter all*
wait (500)
set_val(PS4_CROSS, 100);
wait (200)
set_val(PS4_CROSS, 0);
wait (500)
set_val(PS4_CROSS, 100);
wait (200)
set_val(PS4_CROSS, 0);
wait (500)
set_val(PS4_CROSS, 100);
wait (200)
set_val(PS4_CROSS, 0);
wait (500)
set_val(PS4_CROSS, 100);
wait (200)
set_val(PS4_CROSS, 0);
wait (500)
set_val(PS4_TRIANGLE, 100); // *PS4_TRIANGLE = XB1_Y for xbone, alter all*
wait (200)
set_val(PS4_TRIANGLE, 0);
wait (500)
set_val(PS4_TRIANGLE, 100);
wait (200)
set_val(PS4_TRIANGLE, 0);
wait (500)
set_val(PS4_TRIANGLE, 100);
wait (200)
set_val(PS4_TRIANGLE, 0);
wait (500)
set_val(PS4_RIGHT, 100); // *PS4_RIGHT = XB1_RIGHT for xbone, alter both*
wait (300)
set_val(PS4_RIGHT, 0);
wait (4000)
a = 0;
}