// 4/6/2016 9:55:41 PM
// Combo generated by Combo Magick Plugin
//----------------------------------------
main {
if(get_val(PS4_R1)) {
combo_run(dupe);
}
if(get_val(PS4_L1)) {
combo_run(scrap);
}
}
//dupe combo
combo dupe {
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(50);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(70);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(90);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(100);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(70);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(90);
set_val(PS4_CROSS, 100);
wait(70);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(90);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 0);
}
// statue build and scrap
combo scrap {
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(50);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(70);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(90);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(100);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_CROSS, 100);
wait(70);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(90);
set_val(PS4_CROSS, 100);
wait(70);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(90);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 0);
}