Infinite Warfare {JUST JITTER} {FASTEST/BEST} {JITTER FOR REAVER}

THIS IS THE BEST JITTER EVER ITS OP NO JOKE PEOPLE YOUR WELCOME GUYS!!!!!!!!!!!!!!!!! Thanks for all the downloads guys to help show your support please visit my youtube channel and hit that sub button I live stream my scripts with full teams of consoletuner users my PSN name is chronicplaya420 https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA Best Jitter So Far What you need A Trophy System Dexterity
Version1.00
AuthorUnjust_Zengetsu
Publish DateSat, 12 Nov 2016 - 07:06
Last UpdateSat, 12 Nov 2016 - 07:06
Downloads102
RATE


0

4

Release Notes: THIS IS THE BEST JITTER EVER ITS OP NO JOKE PEOPLE YOUR WELCOME GUYS!!!!!!!!!!!!!!!!! Thanks for all the downloads guys to help show your support please visit my youtube channel and hit that sub button I live stream my scripts with full teams of cronusmax users my PSN name is chronicplaya420 https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA Best Jitter So Far What you need A Trophy System Dexterity
Code: Select all
// GPC Online Library
// infinite_warfare_{just_jitter}_{fastest/best}_{jitter_for_reaver}_{jitter}_.gpc
 
// GPC Online Library
 
// GPC Online Library
// infinite_warfare_{jitter_for_Reaver}_{jitter}_.gpc
 
 
 
define FIRE_BUTTON=4;
define FIRE_BTN      = XB1_RB; // default RT                       
define ADS_BTN       = XB1_LT; // LT                       
define SPRINT_BTN    = XB1_LS; // LS                       
define PRONE_BTN     = XB1_B; // B                         
define JUMP_BTN      = XB1_A; // A                         
define SWITCH_WEAPON = XB1_Y; // Y                         
define RELOAD_BTN    = XB1_X; // X                         
define MELEE         = XB1_RS; // RS/R3                     
define LETHAL        = XB1_RT; // RB                       
define TACTICAL      = XB1_LB; // LB                       
define Up            = XB1_UP;                             
define Right         = XB1_RIGHT;                             
define Down          = XB1_DOWN;                             
define Left          = XB1_LEFT;                               
define R_X           = XB1_RX;                             
define R_Y           = XB1_RY;                             
define L_X           = XB1_LX;                             
define L_Y           = XB1_LY;
 
 
main {
 
 
 
    if (get_val(PS4_R2))  {
    combo_run(jitter);
    }
}
 combo jitter       {
    set_val (PS4_L1, 100);
    wait       (11);
    set_val (PS4_R1, 100);
    set_val (PS4_L1, 100);
    wait        (11);
    set_val   (PS4_L1, 0);
    set_val   (PS4_R1, 0);
set_val(PS4_SQUARE, 15);
    wait(30);
    set_val(PS4_SQUARE, 0);
 
}