Dead Nation: Auto Headshot

Special thanks to Token! What it does: Holds R1 for a second and releases it to perform easy charge up "headshots" What its used for: To spam headshot charges easier/faster for the lazy How it's activated/dis-activated: Swipe the touch pad from bottom to up to enable/disable the script and then TAP or HOLD R1 to perform a headshot charge.
Version2.00
Authorlouisvign
Publish DateThu, 10 Apr 2014 - 14:00
Last UpdateThu, 10 Apr 2014 - 21:36
Downloads210
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Release Notes: Use RoR's version, much better.
Code: Select all
/////Automatically hold and release R1 in Dead Nation for easy headshots (Made using PS4, delays may vary for PS3)
////////Slide finger up on touchpad till LED becomes yellow to activate, slide finger up again to disable.
 
define DELAY = 1025; // Delay.
define BUTTON = PS4_R1; // Button
define TIME = 1000;
int hold_on = FALSE;   //// hold_on is FALSE
/////////////////////////////////////////////////////////////
define Toptouchpad = 100; // You can change the 100s to your liking.
define Bottomtouchpad = 100;
define LED1 = 0;// You can change the LEDs to your liking.
define LED2 = 1;
define LED3 = 1;
define LED4 = 0;
int w = TRUE;
int x = FALSE;
int y = FALSE;
int z = FALSE;
/////////////////////////////////////////////////////////////
 
main {
////////////////////////// Special thanks to Token for lines 8 - 45
    if(get_val(29) >= Toptouchpad*-1 && get_val(29) < -10 && ps4_touchpad(PS4T_P1) && y && !z && !x && w)
        {y = TRUE; z = TRUE; x = FALSE; hold_on = !hold_on; }
    if(get_val(29) >= Toptouchpad*-1 && get_val(29) < -10 && ps4_touchpad(PS4T_P1) && y && z && x && w)
        {y = FALSE; z = FALSE; x = FALSE; hold_on = !hold_on; reset_leds();}
 
// The below statements checks if you're swiping from bottom touchpad to top touchpad.
    if(get_val(29) >= Toptouchpad*-1 && get_val(29) < -10 && ps4_touchpad(PS4T_P1) == 0 )
         {w = TRUE;}
    if(get_val(29) <= Bottomtouchpad && get_val(29) > 10 && ps4_touchpad(PS4T_P1) == 0 )
         {w = FALSE;}
    if(get_val(29) <= Bottomtouchpad && get_val(29) > 10 && ps4_touchpad(PS4T_P1))
         {w = TRUE;}
 
    if(y && z && !x && get_val(29) >= -100 && get_val(29) < 10 && ps4_touchpad(PS4T_P1)) {
 
    set_led(LED_1, LED1);
    set_led(LED_2, LED2);
    set_led(LED_3, LED3);
    set_led(LED_4, LED4);
    }
 
// These statements are for checking a second finger slide up. The cycle restarts from here.
if(get_val(29) <= Bottomtouchpad && get_val(29) > 10 && ps4_touchpad(PS4T_P1) && y && z && !x && w) {y = TRUE; z = TRUE; x = TRUE; }
if(get_val(29) <= Bottomtouchpad && get_val(29) > 10 && ps4_touchpad(PS4T_P1) && !y && !z && !x && w) {y = TRUE; z = FALSE; x = FALSE; }
//////////////////////////
 
    if (!hold_on) {
    combo_stop(held)
    }
 
   if (hold_on && get_val(BUTTON) > 99) {
        combo_run(held);
}
 
if(hold_on) block(BUTTON,0);
    if(!hold_on) block(BUTTON,TIME);
 
}
 
combo held {
    set_val(PS4_R1, 100);
    wait(DELAY);
    set_val(PS4_R1, 0);
    wait(100);
    combo_restart(held);
}