Zangief Trial 19

Super Street Fighter 4 Trials - Zangief # 19 Position: Facing right. Push Dan into the wall and dash back once. Activate with LS when Dan is at the top of his jump. This may take a few tries as Dan needs to be in a very specific spot when you start so as not to miss and if he is on the ground when the move hits he will block. It needs to hit him just before he lands.
Version1.00
AuthorJayD101
Publish DateSat, 17 May 2014 - 12:44
Last UpdateSat, 17 May 2014 - 12:44
Downloads44
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main {  if(get_val(XB360_LS)) combo_run(ZangiefT19);
        if(get_val(XB360_RS)) combo_stop(ZangiefT19);
}
 
combo ZangiefT19 {
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_RIGHT, 0);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_DOWN, 0);
    set_val(XB360_RIGHT, 100);
    set_val(XB360_RB, 100);
    wait(20);
    set_val(XB360_RIGHT, 100);
    set_val(XB360_RB, 0);
    wait(800);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_RIGHT, 0);
    wait(20);
    set_val(XB360_DOWN, 100);
    set_val(XB360_RIGHT, 100);
    wait(20);
    set_val(XB360_DOWN, 0);
    set_val(XB360_RIGHT, 100);
    set_val(XB360_LB, 100);
    wait(20);
    set_val(XB360_RIGHT, 100);
    set_val(XB360_LB, 0);
}