//*HAND WRITTEN*BY* | / _ __ _
//* GPC SCRIPT// |/ |* |* __ ____ _ _ _ _
// |\ |\ | |* |* | _|__| || |\ /| /_\ /_\ |_\*|_
// | \| \| |* |* |__|| | || | \/ |/ \/ \| \*|_
// _|*_|*_
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define START_FIREING = 99; // The % at which it boosts your pressed R1 or Fireing Button. ~use a remap or swap~
define AIM_SPEED = 99; // The % at which it boosts your pressed L1 or Scope in Button. ~to change your~
define SCOPED_LOOK_AIM = 12; // The % at which it boosts your "looking around" whilst Aiming". ~firebutton & aimbutton~
// ^^^^-------------------------------"change this # to your prefrence". ~between 0 & 99, i wouldnt use 100~
// !EXAMPLE!= main {
// swap(PS3_R1,PS3_R2); ~these will swap your R1&R2 and your L1&L2~
// swap(PS3_L1,PS3_L2); ~so that your R2 is firing and L2 is aim ~
// } ~for xbox use RB&RT and LB< ~
// !EXAMPLE_END!
main {
if(get_val(PS3_L1)){ //gets the value of L1 when pressed.
sensitivity(PS3_RX, NOT_USE, 100 + SCOPED_LOOK_AIM); //only whilst L1 is pressed makes you look around faster.
sensitivity(PS3_RY, NOT_USE, 100 + SCOPED_LOOK_AIM); //only whilst L1 is pressed makes you look around faster.
} //AKA faster aimming! =].
if(get_val(PS3_L1)){ //gets the value of L1 when pressed.
sensitivity(PS3_L1, 10, 100 + AIM_SPEED);} //makes L1 100%pressed even if button is only lightly pressed.
if(get_val(PS3_R1)){ //gets the value of R1 when pressed.
sensitivity(PS3_R1, 10, 100 + START_FIREING);} //makes R1 100%pressed even if button is only lightly pressed.
}