XBOX-ONE CoD-AdvWar: EXECUTIONEER

OPTIMIZED 4 = XBOX-0NE - RAPIDFIRE(ON-SCRIPT EASY ADJUSTABLE 1-25) // RELOAD // SPRINT // SNIPERBREATH // NO RECOIL(ON-SCRIPT EASY ADJUSTABLE) // INSTA FIRE // INSTA-AIM // LOOK SENS +++ // and more!! "please see script for more info, hope yall enjoy!!!!
Version5.0FINAL
Authorkniightmaare
Publish DateMon, 17 Nov 2014 - 09:55
Last UpdateMon, 17 Nov 2014 - 09:55
Downloads359
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Release Notes: everything should be working 100% now! and i put help notes to most of the adjustable stuff inside, should be easy enough to play around with the ones i marked for you guys to hit your own personal sweet spots, also a couple demo videos on my website, http://www.youtube.com/kniiightmare
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//
/* =====================================================================================================================
 * Game:          Call Of Duty: Advanced Warfare
 * System:        Xbox ONE
 * Controller:    Xbox ONE,
 * Game Settings: SET TO NORMAL
 * Website:       Consoletuner.com / HTTP://WWW.YOUTUBE.COM/KNiiiGHTMARE
**/

 
/* ---------------------------------------------------------------------------------------------------------------------
 *  DEFINES
**/

define START_FIREING = 99;   // The % at which it boosts your pressed RT or Fireing Button.     ~use a remap or swap~
define AIM_SPEED = 99;       // The % at which it boosts your pressed LT or Scope in Button.    ~to change your~
define SCOPED_LOOK_AIM = 20; // The % at which it boosts your "looking around" whilst Aiming".  ~firebutton & aimbutton~
define AIM_BUTTON          = XB1_LT;
define SHOOT_BUTTON        = XB1_RT;
define DODGE_SPRINT_BUTTON = XB1_LS;
define RELOAD_BUTTON       = XB1_X;
define X_AXIS              = XB1_LX;
define Y_AXIS              = XB1_LY;
define INITIAL_STATE       = FALSE; // FALSE to start with Rapid Fire, Auto Aim & Dodge, TRUE otherwise.
define RATE_OF_FIRE        = 19;    // Range: 1 to 25 RPS (Round/s).
 
define ANTI_RECOIL = 35;            //change this value to compensate to the vertical recoil
define ANTI_RECOIL_LEFT = 3;       //change this value to compensate to the left
define ANTI_RECOIL_RIGHT = 3;
//
// No need to make changes in the code below.
/* ----------------------------------------------------------------------------------------------------------------------
*  VARIABLES
**/

int RapidFire_Is_On        = INITIAL_STATE;
 
int DbleClick_LT           = 0;
int DbleClick_RT           = 0;
int hold_time, rest_time;
 
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
/* ----------------------------------------------------------------------------------------------------------------------
*  INITIALIZATION
**/

init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
    }
 
 
main {
 
    if(get_val(XB1_LT)){ //gets the value of LT when pressed.
sensitivity(PS3_RX, NOT_USE, 100 + SCOPED_LOOK_AIM); //only whilst LT is pressed makes you look around faster.
sensitivity(PS3_RY, NOT_USE, 100 + SCOPED_LOOK_AIM); //only whilst LT is pressed makes you look around faster.
}                                                    //AKA faster aimming! =].
 
if(get_val(XB1_LT)){                                 //gets the value of LT when pressed.
     sensitivity(XB1_LT, 10, 100 + AIM_SPEED);}      //makes LT 100%pressed even if button is only lightly pressed.
if(get_val(XB1_RT)){                                 //gets the value of RT when pressed.
     sensitivity(XB1_RT, 10, 100 + START_FIREING);}  //makes RT 100%pressed even if button is only lightly pressed.
 
 
 
    // Holding LT triggers Automatic Breath Hold.
    if(abs(get_val(AIM_BUTTON)) >= 5) {
        combo_run(AutoHoldBreath); }
 
    // Releasing RT triggers Automatic Reload.
    if(event_release(SHOOT_BUTTON)) {
        combo_run(AutoReload); }
 
    // AutoSprint
    if(get_val(Y_AXIS) < -95) { combo_run(AutoSprint); }
    else if(get_val(Y_AXIS) > -95) { combo_stop(AutoSprint); }
 
    // Led indicator for Rapid Fire On/Off.
    set_led(LED_1, 1);
    set_led(LED_4, 0);
 
    // Double click RT to turn on/off Rapid Fire.
    if(DbleClick_RT > 0) DbleClick_RT = DbleClick_RT - get_rtime();
    if(event_press(SHOOT_BUTTON) && DbleClick_RT <= 0) {
        DbleClick_RT = 300; }
        else if(event_press(SHOOT_BUTTON) && DbleClick_RT > 0) {
        RapidFire_Is_On = !RapidFire_Is_On;
    }
    if(RapidFire_Is_On) {
        set_led(LED_1, 0);
        set_led(LED_4, 1);
    }
    if(RapidFire_Is_On && get_val(SHOOT_BUTTON) >1) {
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire); }
 
 
 } 
 
 
 
 
combo AutoHoldBreath {
    set_val(DODGE_SPRINT_BUTTON, 100);
    wait(10);
    set_val(DODGE_SPRINT_BUTTON, 100);
}
 
combo AutoReload {
    set_val(RELOAD_BUTTON, 100);
    wait(100);
    set_val(RELOAD_BUTTON, 0);
}
 
combo AutoSprint {
    set_val(DODGE_SPRINT_BUTTON, 100);
    wait(10);
    set_val(DODGE_SPRINT_BUTTON, 100);
}
 
combo RapidFire {
    set_val(SHOOT_BUTTON, 100);
    wait(hold_time);
    set_val(SHOOT_BUTTON, 0);
    wait(rest_time);
    set_val(SHOOT_BUTTON, 0);
}
 
combo AntiRecoil {
    if(get_val(SHOOT_BUTTON)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);}
 
 
}