SpaceBalls BF4 M/K Compiled MultiScript

A Compilation Of All Your Favorites For Use With M/K. *Toggle Auto Burst Fire*Toggle Auto Spot*Quick Melee*Auto Run*LED Indicators Credit Goes To All Those Scriptors At Consoletuner.com Still working out some kinks...............................
Version1.01
Authorspaceball
Publish DateSun, 19 Apr 2015 - 16:14
Last UpdateSun, 19 Apr 2015 - 18:13
Downloads235
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Release Notes: Edited the y axis
Code: Select all
//SpaceBall's BF4 XIM4 & M/K COMMUNITY SCRIPT//
//Version 1.0//
//****************SCRIPT Includes************************/
//
//////TOGGLE BURST FIRE (SCOPE ONLY) & RAPID FIRE ONOFF///
//////////////////TOGGLE AUTOSPOT/////////////////////////
/////////////////////AUTORUN//////////////////////////////
///////////////////QUICK MELEE////////////////////////////
///////////////////LED GUIDANCE///////////////////////////
//Credit given to all of the consoletuner.com community///
////////////////////scripters/////////////////////////////
 
 
/////////////////////DEFINES//////////////////////////
    define SENSITIVITY     = 135;
    define SHOOT_BTN       = PS4_R2;
    define TRIGGER_BTN     = PS4_L2;
    define MELEE_BTN       = PS4_R3;
    define SPRINT_BTN      = PS4_L3;
    define BURSTSWITCH     = PS4_UP;
    define ONLY_WITH_SCOPE = TRUE;
    define SPOT=900;
    define SPOT_BTN=3;                      // Spot Button R1 button
    define BURST_TIME           = 36;       // Burst fire setting
    define TIME_NEXT_BURST      = 50;
    define FIRE_RATE            = 8;        // Range: 1 to 25 RPS (Round/s)
    define ANTIRECOIL_FORCE     = 35;
    define GAME_Y_AIM           = 0;        // LY
    define fire_button          = 4;        // RT
 
    define ANTI_RECOIL_LEFT=0; //change this value to compensate to the left
    define ANTI_RECOIL_RIGHT=0; //change this value to compensate to the right 
 
    define ANTIRECOIL_RES       = 1;
    define ANTIRECOIL_DEF       = 35;
    define ANTIRECOIL_MAX       = 100;
    define PVAR_ANTIRECOIL      = SPVAR_7// Persistent Vars
    define PVAR_AR_ADJUST       = SPVAR_8;
/////////////////////INSTANCES//////////////////////////
    int hold_time, rest_time;
    int run;
    int BurstFireOff            = FALSE;
    int BurstFireOn             = TRUE;
    int ButtonHold              = TRUE;
    int autospot=TRUE;
    int scope_button;
    int DbleClick_R2            = 0;
    int DbleClick_MI            = 0;
    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;
    int ar_tmp, antirecoil;
    init {
    if(get_console() == PIO_PS3) {
            scope_button = 6;}
            else {                          // Natural Trigger & Bumper
            scope_button = 7;}
    hold_time = 500 / FIRE_RATE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
    antirecoil = get_pvar(PVAR_AR_ADJUST, ANTIRECOIL_RES, ANTIRECOIL_MAX, ANTIRECOIL_DEF);
 
}
//////////////////////MAIN//////////////////////////////
    main {
    set_led(LED_3, 0);
        sensitivity(PS4_LY, NOT_USE, SENSITIVITY);
        if (!ONLY_WITH_SCOPE || get_val(scope_button) && get_val(SHOOT_BTN)) {
        combo_run(AntiRecoil);
}
        //Double click UP to turn on/off BurstFire.
        if(DbleClick_R2  > 0) DbleClick_R2  = DbleClick_R2  - get_rtime();
        if(event_press(BURSTSWITCH) && DbleClick_R2  <= 0) {
            DbleClick_R2  = 300; }
            else if(event_press(BURSTSWITCH) && DbleClick_R2  > 0) {
            BurstFireOn = !BurstFireOn;
}
        //BurstFire/Anti Recoil Function Scope Only. Rapid Fire Hip Non Anti Recoil
        if(BurstFireOn && get_val(SHOOT_BTN) && get_val (scope_button)) {
            combo_run(BurstFire); combo_run(AntiRecoil); set_val(SHOOT_BTN, 0);
        } else combo_stop(BurstFire); reset_leds();
        if(BurstFireOn) { combo_run(BurstFireNotifier); colorled(0,3,0,0);
        if(combo_running(BurstFireNotifier) && get_val(TRIGGER_BTN) || get_val(SHOOT_BTN)) combo_stop(BurstFireNotifier); }
        if(BurstFireOn && get_val(SHOOT_BTN)) {combo_run(RapidFire);
        } else if(combo_running(RapidFire)) { combo_stop(RapidFire);
}
        if(BurstFireOff && get_val(SHOOT_BTN)) {combo_stop(AntiRecoil);
}
        //?vertical change test?//
 
        // AutoSpot Tap R1 To Toggle(Reminder Turn off Toggle In Respawn Screen)
        if(event_release(3) && get_ptime(3) < 1000) {autospot = !autospot;set_val(1,0);}
        if ((autospot && !get_val(SPOT_BTN)) &&  (SPOT > 0 ) && get_val(scope_button)) combo_run(AutoSpot);
        if(BurstFireOff && get_val(SHOOT_BTN)) {combo_stop(RapidFire);
}
        // QuickMelee
        if(get_val(MELEE_BTN)) combo_run(TurboMelee);
 
        // AutoSprint
        if(get_val(PS4_LY) < -95) {  combo_run(AutoSprint); }
        else if(get_val(PS4_LY) > -95) { combo_stop(AutoSprint); }
 
 
}
////////////////////////COMBOS///////////////////////////
    combo BurstFire {
        // 1st shot
        set_val(SHOOT_BTN, 100);
        wait(BURST_TIME);
        set_val(SHOOT_BTN, 0);
        wait(BURST_TIME);
        // 2nd shot
        set_val(SHOOT_BTN, 100);
        wait(BURST_TIME);
        set_val(SHOOT_BTN, 0);
        wait(BURST_TIME);
        // 3rd shot
        set_val(SHOOT_BTN, 100);
        wait(BURST_TIME);
        set_val(SHOOT_BTN, 0);
        wait(BURST_TIME);
        // time for the next burst sequence
        wait(TIME_NEXT_BURST);
    }
 
    combo RapidFire {
        set_val(SHOOT_BTN, 100);
        wait(hold_time);
        set_val(SHOOT_BTN, 0);
        wait(rest_time);
        set_val(SHOOT_BTN, 0);
 
    }
 
    combo BurstFireNotifier {
        set_led(LED_3, 2);
        wait(200);
        set_led(LED_3, 0);
        wait(4000);
    }
 
    combo TurboMelee {
        set_val(MELEE_BTN, 100);
        wait(40);
        set_val(MELEE_BTN, 0);
        wait(20);
        set_val(MELEE_BTN, 0);
    }
 
    //AUTOSPOT
    combo AutoSpot {
    set_led(LED_3, 0);
    set_val(SPOT_BTN, 100);
    wait(50);
    set_led(LED_3, 1);
    set_val(SPOT_BTN, 0);
    wait(SPOT);
    }
    //AUTOSPRINT
    combo AutoSprint {
        set_val(SPRINT_BTN, 100);
        wait(10);
        set_val(SPRINT_BTN, 100);
    }
    //ANTIRECOIL COMBO
    combo AntiRecoilTest {
        set_val(scope_button, 100);
        set_val(fire_button, 100);
        combo_run(AntiRecoil);
    }
 
    combo AntiRecoil { // This combo must be the last one
        ar_tmp = get_val(GAME_Y_AIM) + ANTIRECOIL_FORCE;
        if(ar_tmp > 100) ar_tmp = 100;
        else if(ar_tmp < -100) ar_tmp = -100;
        set_val(PS4_RY, ar_tmp);
        wait(20);
        set_val(PS4_LY, 100);
        if(get_val(fire_button)) {
        anti_recoil = get_val(GAME_Y_AIM) + ANTIRECOIL_FORCE;
        if(anti_recoil > 100) anti_recoil = 100;
        set_val(10, anti_recoil);
        anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
        if(anti_recoil_left > 100) anti_recoil_left = 100;
        set_val(9, anti_recoil_left);
        anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
        if(anti_recoil_right > 100) anti_recoil_right = 100;
        set_val(9, anti_recoil_right);}
    }
 
    //FUNCTIONS
    function colorled(a,b,c,d) {
    set_led(LED_1,a);
    set_led(LED_2,b);
    set_led(LED_3,c);
    set_led(LED_4,d); }
 
    //END