t2:gamepacks:universal_gamepack

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
t2:gamepacks:universal_gamepack [2020/01/22 15:46]
Mad
t2:gamepacks:universal_gamepack [2020/12/16 03:17] (current)
Mad
Line 13: Line 13:
  
 After the drag-and-drop process, the Memory Slot should show the Gamepack name, version, author and the date/time it was loaded in the Memory Slot. After the drag-and-drop process, the Memory Slot should show the Gamepack name, version, author and the date/time it was loaded in the Memory Slot.
- 
-===== Using the Gamepack ===== 
----- 
- 
-After loading the Gamepack into the Titan Two, press the right button on the device until the display shows the same number of the Memory Slot the Gamepack was dropped. 
- 
-| **Runtime Operation:​** Press [''​OPTIONS''​%% | %%''​MENU''​] + [''​R1''​%% | %%''​RB''​] to quickly enable/​disable the Gamepack without unload the Memory Slot. The controller will vibrate once to indicate the Gamepack is disabled, and twice to indicate the Gamepack is enabled. | 
  
 ===== Configuring the Gamepack ===== ===== Configuring the Gamepack =====
Line 31: Line 24:
  
 \\ \\
 +==== INFO ====
 +----
 +The mods in this gamepack are made to be universal across a wide range of shooters. It is possible some of these mods are not compatible with your game.
 +\\
 +
 ==== FIRE MODE ==== ==== FIRE MODE ====
 ---- ----
 +In this section you can choose when anti-recoil or rapidfire is activated
  
-Select an option for when rapidfire and or anti-recoil should be activated:+  * **HIP**\\ Activates specified mods on both HIP/ADS
  
-  * **Activated on fire trigger (HIP)**\\ The selected //mods// are activated when the Fire button is pressed. +  * **ADS**\\ Activates specified ​mods on ADS+FIRE only.
-  * **Activated ​on fire trigger and scope (HIP+ADS)**\\ The selected //mods// are activated when both the Fire and the scope(ADS) buttons are pressed.+
 \\ \\
  
 ==== RAPIDFIRE ==== ==== RAPIDFIRE ====
 ---- ----
 +| **Runtime Operation:​** Hold ADS and tap View / Touch Click - The controller will vibrate once to indicate //​RapidFire//​ is disabled and twice to indicate //​RapidFire//​ is enabled.
  
-| **Runtime Operation:​** Press [''​OPTIONS''​%% | %%''​MENU''​] + [''​L1''​%% | %%''​LB''​] to toggle on/off the selected //Fire Mode//. The controller will vibrate once to indicate the //Fire Mode// is disabled, and twice to indicate the //Fire Mode// ​is enabled|+This section ​is for customizing your rapidfire timings.
  
-  * **Disabled**\\ All rapidfire modes are completely disabled. +The //Hold// and //Release// times are needed ​for all //RapidFire// options.
-  * **Simple Rapidfire**\\ This //Rapidfire Mode// uses the hold and release times, the default values are recommended. The fire button is automatically pressed and released very quickly. Indicated for semi-automatic weapons, especially handguns. Rapidfire will negatively affect automatic weapons. Read the “Simple Rapidfire Configuration” sub-section for more details. +
-  * **Advanced Rapidfire**\\ This //Rapidfire Mode// allows customization of the first-to-second shot delay and the number of shots for burst fire. Force a delay between the first and subsequent shots and auto stop after a determined number of shots. Read the “Advanced Rapidfire Configuration” sub-section ​for more details. +
-  * **Auto Simple Rapidfire**\\ This //Rapidfire Mode// is the same as Simple Rapidfire but requires vibration to be turned on in-game. When you fire a semi-automatic weapon rapidfire will automatically be enabled, When you release the trigger or switch to an automatic weapon rapidfire will automatically be disabled with no user action required. You do not need to activate the rapidfire toggle.+
  
 +If you're using the //Advanced RapidFire// option you will also need to configure //First To Second Shot Delay// and //Number Of Shots (Burst Fire)//
  
-=== Simple Rapidfire Configuration:​ === 
-  * **Hold time (ms)**\\ This parameter sets for how long, in milliseconds,​ the fire button should be kept pressed in the rapidfire cycle. 
-  * **Release time (ms)**\\ This parameter defines the time to wait, in milliseconds,​ before the fire button should be pressed again, repeating the rapidfire cycle. 
- 
- 
-=== Advanced Rapidfire Configuration:​ === 
   * **First to second shot delay (ms)**\\ The recoil of some weapons can be much stronger on the first fired shot. This parameter adds an extra delay between the first and second fired shots to help better control the recoil, which can be very useful when used in conjunction with the Anti-Recoil MOD.   * **First to second shot delay (ms)**\\ The recoil of some weapons can be much stronger on the first fired shot. This parameter adds an extra delay between the first and second fired shots to help better control the recoil, which can be very useful when used in conjunction with the Anti-Recoil MOD.
 +
   * **Number of shots (burst fire)**\\ Configure how many rapidfire cycles should run until the fire button is pressed again on the controller. This parameter can convert fully-automatic weapons in semi-automatic single or burst, as well as semi-automatic-single weapons in semi-automatic-burst.   * **Number of shots (burst fire)**\\ Configure how many rapidfire cycles should run until the fire button is pressed again on the controller. This parameter can convert fully-automatic weapons in semi-automatic single or burst, as well as semi-automatic-single weapons in semi-automatic-burst.
-\\+ 
 +The default hold and release times are recommended for most games.
  
 ==== ANTI RECOIL ==== ==== ANTI RECOIL ====
 ---- ----
 +The anti-recoil automatically pulls the aiming stick to oppose the weapon recoil while firing. The required pull force varies accordingly the weapon in use and can be configured using the “Vertical or Horizontal” parameter in the profiles section.
  
-The anti-recoil automatically pulls the aiming stick to oppose the weapon recoil while firing. The required pull force varies accordingly the weapon in use and can be configured using the “Anti-recoil Vertical” parameter.+There are 8 different Anti-Recoils ​to choose from and it comes down to personal preference so try them all
  
-== Anti-recoil vertical pull force compensation ==+The first 6 work for controllers or XIM.
  
-Configure the force of the anti-recoil pull-down. The value can go from 0.00 to 100.00, where 0.00 has no effect and 100.00 ​is equivalent to pulling the aiming stick all the way down. Normally values between 20.00 and 45.00, depending on the weapon ​in use, are enough ​to counter ​the recoil.+Mouse (Raw Offset) ​can only be used if your mouse is directly plugged ​in to the Titan Two.
  
-To adjust ​the anti recoil ​in game hold [''​OPTIONS''​%% | %%''​MENU''​] + [''​UP''​%% | %%''​DOWN''​]+Computer Vision (Apex Legends) requires you have setup computer vision (guide on forums) and have the Apex Legends CV script ​in your working directory.
  
-=== Rumble Activation===+=== Rumble Activation ===
 Automatically start/stop the anti recoil function. Automatically start/stop the anti recoil function.
  
-  * **Disabled**\\ Rumble activation is disabled. Anti-recoil will activate on //Fire Mode// trigger press.+  * **Disabled**\\ Rumble activation is disabled. Anti-recoil will activate ​instantly ​on //Fire Mode// trigger press. 
   * **Start on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed and rumble is detected. The anti recoil will stop when the trigger is released.   * **Start on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed and rumble is detected. The anti recoil will stop when the trigger is released.
 +
   * **Stop on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed. The anti recoil will stop when no rumble is detected.   * **Stop on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed. The anti recoil will stop when no rumble is detected.
 +
   * **Start/​stop on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed and rumble is detected. When no rumble is detected the anti-recoil will stop.   * **Start/​stop on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed and rumble is detected. When no rumble is detected the anti-recoil will stop.
  
 +=== Deadzone Compensation ===
 +The following Anti-Recoils require your games actual deadzone to be set (not your in game setting deadzone) and work best with XIM.
  
-=== Deadzone ​Compensation: ​===+  * **V2 Polar - Dont@Me**\\ 
 +  * **DrNefario (Latest)**\\ 
 +  * **J2Kbr DZ Compensation**\\ 
 + 
 + 
 +=== Deadzone ​Shape === 
 + 
 +  * **J2Kbr DZ Compensation**\\ This Anti-Recoil also requires the deadzone shape to be set.
  
-All anti-recoils will apply both the vertical value + the deadzone value. 
 \\ \\
  
-=== PROFILES: ​===+=== PROFILE SELECTOR ​===
 ---- ----
  
-In this section of the interactive configuration ​you can find profiles ​0-9 to set custom anti-recoil values for different weaponsYou can use the Numpad 0-9, F1-F10 keys or a controller ​to cycle through ​the anti-recoil profiles.+Here you can setup your profile button combo or keys to switch between ​profiles. ​The color next to each profile is the color the LED will display on the device.
  
-To cycle between anti-recoil profile slots using a controller hold [''​OPTIONS''​%% | %%''​MENU''​] + [''​LEFT''​%% | %%''​RIGHT''​]+You can leave them default, customize them or set them to disabled.
  
-For an indication of what slot is being used refer to the colors in the interactive configurationEx Profile 0 uses the color red for the text and once loaded the Titan Two's LED will turn red.+  * **Button[1]**\\ The button you want to hold. 
 + 
 +  * **Button[2]**\\ The button you want to tap. 
 + 
 +  * **Key**\\ Select a single key to switch profiles.
  
 \\ \\
  
-=== STANCE: ===+=== PROFILES: ===
 ---- ----
 +In this section of the interactive configuration you can find profiles 1-4 to set custom Anti-Recoil values for different weapons and various other mods listed below.
  
-For games that apply different recoil for standing, crouch & prone. ​The LED will change ​with your stance based on the loaded profile color. If you do not wish to have the LEDs changed be sure to check the Disable LED box.+The Anti-Recoil can use single vertical / horizontal values or two stage with timeout for even more control ​with your weapon.
  
-\\+  * **Vertical**\\ This value helps pull downwards on your weapon.
  
-==== SCOPE MODE ==== +  * **Horizontal**\\ This value can be negative (to the left) or positive (to the right)
-----+
  
-=== Scope Options: ===+  * **Vertical Timeout**\\ The time before the second vertical value kicks in.
  
-  * **Disabled**\\ All scope options are disabled. +  * **Horizontal Timeout**\\ The time before ​the second horizontal value kicks in.
-  * **Auto ADS**\\ When the fire trigger is pressed the scope (ADS) will automatically be pressed for you. +
-  * **Toggle ADS**\\ The scope (ADS) trigger once tapped will stay scoped until you tap the trigger again to release it.+
  
-=== Hold Breath Button: ===+  * **Reduce HIP**\\ Some games apply less recoil when firing from the HIP. You can enter a percentage from 0-100% and this will be reduced from your current anti-recoil profile values every time you HIP fire.
  
-Automatically perform the “hold breath” action ​when the selected hold breath button is pressed.+  * **Reduce Crouch**\\ The same as Reduce HIP, but for games that apply lower recoil values ​when crouched.
  
-* **Disabled**\\ Auto hold breath will not be activated.+  ​* **Reduce Prone**\\ The same as Reduce Crouch, for games that apply lower recoil values when prone.
  
-=== Quick-Scope:​ ===+  * **Secondary Weapon Profile**\\ Here you can select a profile to be activated when you switch weapons with **Y** or **Triangle.** When switching weapons the device display will show "​**P**"​ for primary weapon and "​**S**"​ for secondary weapon. If your weapon tracking gets messed up or you die and are back to your primary weapon you can reset the tracking by holding the left trigger (ADS) and double tapping the right stick (or whatever keys you have mapped these buttons to)
  
-Quick-Scope is usually used with one-shot kill sniper rifles. This MOD automatically executes the action of ADS (“Aiming Down the Sights”), hold-breath and finally fire at the configured time. This technique is particularly effective on consoles due to the aim assist that tends to pull the crosshairs towards ​an enemy when starting ​to ADS.+* **Action HIP & Action ​ADS**\\ Here you can select ​an action ​to be performed on **HIP** and or **ADS**
  
-**Activation:** Tap the Scope(ADS) button to execute the Quick-ScopePress and hold the Scope(ADS) maintains ​the original function of the button|+* **Action HIP Time & Action ADS Time**\\ If you selected **strafe** the time determines how wide you moveFor all other options this is the time before ​the action is performed where 0 is instant.
  
-== Quick-Scope ​Timing(ms==+* **Rapidfire**\\ Here you can select the type of rapidfire option you would like to use. 
 + 
 +* **Aim Assist**\\ There are three options to choose from and it comes down to personal preference. 
 + 
 +* **Quickscope**\\ ​Quick-Scope ​is usually used with one-shot kill sniper rifles. This MOD automatically executes the action of ADS (“Aiming Down the Sights”), hold-breath and finally fire at the configured time. This technique is particularly effective on consoles due to the aim assist that tends to pull the crosshairs towards an enemy when starting to ADS. 
 + 
 +* **Auto Reload**\\ This option will automatically press the **X** or **SQUARE** button when the release condition of FIRE / ADS is met.
  
-Sets the time, in milliseconds,​ to wait before firing. The Quick-Scope timing must be set accordingly the weapon in use to perfect the accuracy. 
 \\ \\
  
-==== ACTIONS ​====+==== AIM ASSIST ​====
 ---- ----
 +If you have enabled aim assist in any of your profiles you can set the strength here. A higher value does not mean stronger aim assist. You want to set the right stick value slightly above your deadzone, the left stick can go higher.
 +
 +Note: Orbital does not shake the screen like other aim assist mods and you may need to increase the stick noise option at the bottom of the interactive configuration. To verify if orbital is working correctly open Gtuner'​s device monitor and hold your left trigger you should see right stick x / y moving.
  
-Choose an extra action ​to be automatically executed when the selected condition is met.+The aim assist switches from the left to right stick depending if the necessary variables are met in return this will give you the most aim assist possible.
  
-  * **Crouch Shot on fire trigger (HIP)**\\ Automatically go to crouch position when the Fire button is pressed. 
-  * **Crouch Shot and scope(ADS) on fire trigger**\\ Automatically go to crouch position when both the Fire button and the Scope(ADS) button are pressed. 
-  * **Crouch Shot (Spam) on fire trigger (HIP)**\\ Automatically go to crouch-stand position continuously when the Fire button is pressed. 
-  * **Crouch Shot (Spam) and scope(ADS) on fire trigger**\\ Automatically go to crouch-stand position continuously when both the Fire button and the Scope(ADS) button are pressed. 
-  * **Drop Shot on fire trigger (HIP)**\\ Automatically go to prone position when the Fire button is pressed. 
-  * **Drop Shot and scope(ADS) on fire trigger**\\ Automatically go to prone position when both the Fire button and the Scope(ADS) button are pressed. 
-  * **Jump Shot on fire trigger (HIP)**\\ Automatically jump one time when the Fire button is pressed. 
-  * **Jump Shot on fire trigger and scope (ADS)**\\ Automatically jump one time when both the Fire button and the Scope(ADS) button are pressed. 
-  * **Strafe Shot on fire trigger (HIP)**\\ Automatically move left-right when the Fire button is pressed. 
-  * **Strafe Shot and scope (ADS) on fire trigger**\\ Automatically move left-right when both the Fire button and the Scope(ADS) button are pressed. 
 \\ \\
  
-=== AIM ASSIST: ​===+==== SCOPE MODE ====
 ---- ----
 +=== ADS Options: ===
  
-=== Aim Assist Value: ===+  * **Disabled**\\ All scope options are disabled.
  
-Set your desired aim assist value. If the value is set below your in-game deadzone aim assist ​will have no effect. If set too high you will get excessive screen shake.+  * **Auto ADS**\\ When the fire trigger ​is pressed the scope (ADS) will automatically be pressed for you.
  
-=== Auto Aim (Aim Abuse): ===+  * **Toggle ADS**\\ The scope (ADStrigger once tapped will stay scoped until you tap the trigger again to release it.
  
-  * **Auto Aim (Aim Abuse) on Scope(ADS) trigger**\\ Activate Auto Aim (Aim Abuse) when the Scope(ADS) button is pressed. +==Hold Breath Button: ===
-== Auto Aim Hold Time ==+
  
-Configure ​the time in milliseconds,​ of which the Scope(ADS) ​button ​should be held when Auto Aim (Aim Abuse) ​is activated.+Automatically perform ​the “hold breath” action when the selected hold breath ​button is pressed.
  
-== Auto Aim Release Time ==+* **Disabled**\\ ​Auto hold breath will not be activated.
  
-Configure ​the time in milliseconds, ​of which the Scope(ADS) button should ​be released when Auto Aim (Aim Abuse) is activated.+== Quick-Scope Timing(ms) == 
 + 
 +If you have selected the quick scope option in one of your profiles you can customize the sniper timing here. 
 + 
 +Sets the timein milliseconds, ​to wait before firing. The Quick-Scope timing must be set accordingly the weapon in use to perfect the accuracy.
 \\ \\
  
 ==== AUTO SPOT ==== ==== AUTO SPOT ====
 ---- ----
- 
 == Auto Spot Time == == Auto Spot Time ==
  
Line 184: Line 192:
  
 == Grenade Overcook Time == == Grenade Overcook Time ==
- 
 Configure the time in milliseconds based on how long it takes for your grenade to explode. The grenade will then automatically be thrown for you. Configure the time in milliseconds based on how long it takes for your grenade to explode. The grenade will then automatically be thrown for you.
  
Line 194: Line 201:
 \\ \\
  
-==== TURBO MELEE ====+=== RELOAD CANCEL: ​===
 ---- ----
 +For games that allow reload canceling. Automatically cancel the reload once the fire trigger is pressed.
 +Set the reload time (in ms) to the highest reload time out of the weapons you use. Ex: My SMG reloads in 2 seconds so I would set 2000ms.
 +\\
  
-Turbo Melee executes the melee action repeatedly, Turbo Melee also automates -when possible- processes that take advantage of in-game glitches to decrease the time between attacks. 
  
-== Melee Button ​=+=== TRIGGERS: ===
- +
-Select your in game melee button. +
- +
-* **Disabled**\\ Turbo melee will not be activated.  +
-\\ +
- +
-=== HAIR TRIGGERS: ===+
 ---- ----
 +== Hair-Triggers ==
  
 The hair-trigger drastically increases the sensitivity of the fire and ads trigger buttons. This has become more relevant as the game developers started to apply deadzone to the trigger buttons, requiring the player to pull the trigger at least halfway down for the action to be registered by the game. The hair-trigger drastically increases the sensitivity of the fire and ads trigger buttons. This has become more relevant as the game developers started to apply deadzone to the trigger buttons, requiring the player to pull the trigger at least halfway down for the action to be registered by the game.
  
 +== Flip-Triggers ==
 +
 +Flip-Triggers will swap your left and right triggers with the bumpers, you should set this option here and not in your game settings.
 \\ \\
  
-=== RELOAD CANCEL: === 
----- 
- 
-For games that allow reload canceling. Automatically cancel the reload once the fire trigger is pressed. 
-Set the reload time (in ms) to the highest reload time out of the weapons you use. Ex: My SMG reloads in 2 seconds so I would set 2000ms. 
- 
-\\ 
  
-==== EASY SPRINT ​====+==== MISC ====
 ---- ----
  
 +== Easy Sprint ==
 Easy Sprint attaches the sprint action to the stick movement, avoiding the need to press the Sprint button repetitively. Easy Sprint attaches the sprint action to the stick movement, avoiding the need to press the Sprint button repetitively.
  
   * **Activated on move stick 50% forward**\\ Start sprinting as soon as the movement stick is pushed 50% forward.   * **Activated on move stick 50% forward**\\ Start sprinting as soon as the movement stick is pushed 50% forward.
 +
   * **Activated on move stick 90% forward**\\ Start sprinting when the movement stick is pushed 90% forward.   * **Activated on move stick 90% forward**\\ Start sprinting when the movement stick is pushed 90% forward.
 +
   * **Activated on double tap stick forward**\\ Start sprinting by double-tapping the movement stick forward.   * **Activated on double tap stick forward**\\ Start sprinting by double-tapping the movement stick forward.
-\\ 
  
-=== MICROPHONE: === +  * **While ADS is deactivated**\\ Will only sprint when the ADS trigger is not held.
-----+
  
-Push/toggle to talk feature. ​+== Turbo Melee Button ==
  
-  * **Single button activation**\\ When this option is selected only Button[1] needs to be pressed to activate ​the MIC. +Turbo Melee executes the melee action repeatedly, Turbo Melee also automates -when possible- processes that take advantage of in-game glitches ​to decrease ​the time between attacks.
-  * **Duel button activation**\\ When this option is selected both Button[1] & Button[2] needs to be pressed to activate the MIC+
  
-=== MODE: ===+Select your in game melee button or set it to disabled.
  
-  * **Push to talk**\\ When this option is selected you must hold the selected button(s) activate the MIC. +== Rapidfire Key ==
-  * **Push to toggle**\\ When this option is selected tap the selected button(s) once to toggle the MIC on and tap again to disable.+
  
-=== BLOCK OUTPUT: ===+Quickly enable or disable rapidfire when a rapidfire option is selected in your profiles.
  
-When this option is chosen the selected button(s) to activate the MIC will not be sent to the console/PC.+== Turn Boost Key == 
 + 
 +For MnK users who need an extra boost when landing in battle royale games or turning in vehicles.
  
 \\ \\
 +=== STICK DRIFT ===
 +----
  
 +If your controller sticks (left or right) drift on there own slowly increase the slider until they no longer move without any input.
  
- +\\
- +
- +
- +
- +
- +
t2/gamepacks/universal_gamepack.1579726015.txt.gz · Last modified: 2020/01/22 15:46 by Mad