Destiny

See description inside of the script. Enjoy for now, I will be improving and updating the script as time goes. I will also give a more detailed description of what the script does.
Version1.08v
AuthorBaby Cham
Publish DateTue, 9 Sep 2014 - 22:50
Last UpdateSun, 29 Mar 2015 - 02:50
Downloads7235
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/* ===============================================================================================================================================
 * Author:        Baby Cham
 * Game:          Destiny
 * System:        Playstation 4
 * Controller:    Dualshock 4
 * Game Settings: Default
 * Website:       Consoletuner.com
**/

 
/* -----------------------------------------------------------------------------------------------------------------------------------------------
*  DEFINES
**/

define SHOOT_BUTTON         = PS4_R2;
define TRIGGER_BUTTON       = PS4_L2;
define MELEE_BUTTON         = PS4_R1;
define GRENADE_BUTTON       = PS4_L1;
define SPRINT_BUTTON        = PS4_L3;
define RELOAD_BUTTON        = PS4_SQUARE;
define WEAPON_SWITCH_BUTTON = PS4_TRIANGLE;
define JUMP_BUTTON          = PS4_CROSS;
define WAVE_BUTTON          = PS4_UP;
define LY_AXIS              = PS4_LY;
define LX_AXIS              = PS4_LX;
define RY_AXIS              = PS4_RY;
define RX_AXIS              = PS4_RX;
define ONLY_WITH_SCOPE      = TRUE;
 
define BURST_TIME           = 35// Burst fire setting.
define TIME_NEXT_BURST      = 100;
define SENS_INCREASE_BY     = 100; // Increase sensitivity by 100%.
define SENS_REDUCE_BY       = 3;   // Reduce sensitivity by 3%.
define ANTI_RECOIL          = 35// Anti-recoil strongness, value range from 0 to 100. Each weapon may need a specific value.
 
/* -----------------------------------------------------------------------------------------------------------------------------------------------
*  VARIABLES
**/

int BurstFireOff            = TRUE;
int BurstFireOn             = FALSE;
int ButtonHold              = TRUE;
 
int DbleClick_R2            = 0;
int DbleClick_L2            = 0;
int Anti_Recoil;
 
/* -----------------------------------------------------------------------------------------------------------------------------------------------
*  MAIN SCRIPT
**/

main {
    // Double click R2 to turn on/off BurstFire.
    if(DbleClick_R2  > 0) DbleClick_R2  = DbleClick_R2  - get_rtime();
    if(event_press(SHOOT_BUTTON) && DbleClick_R2  <= 0) {
        DbleClick_R2  = 300; }
        else if(event_press(SHOOT_BUTTON) && DbleClick_R2  > 0) {
        BurstFireOn = !BurstFireOn;
    }
    if(BurstFireOn && get_val(SHOOT_BUTTON)) {
        combo_run(BurstFire); combo_run(AntiRecoil); set_val(SHOOT_BUTTON, 0); set_val(TRIGGER_BUTTON, 100);
    } else combo_stop(BurstFire); reset_leds()
 
    if(BurstFireOn) { combo_run(BurstFireNotifier); colorled(0,3,0,0);
    if(combo_running(BurstFireNotifier) && get_val(TRIGGER_BUTTON) || get_val(SHOOT_BUTTON)) combo_stop(BurstFireNotifier); }
 
    // Press R2 to run NormalFire.
    if(BurstFireOff && !BurstFireOn && get_val(SHOOT_BUTTON)) {
        combo_run(NormalFire); } 
        else if(combo_running(NormalFire)) {
        combo_stop(NormalFire); reset_leds(); }
 
    if(BurstFireOff && !BurstFireOn) { combo_stop(BurstFireNotifier); colorled(3,3,3,3); }
 
    // Sensitivity increase to 100% on L2 & R2 for quickest aim or shoot.
    if(get_val(TRIGGER_BUTTON) || get_val(SHOOT_BUTTON)) {
        sensitivity(TRIGGER_BUTTON, NOT_USE, 100 + SENS_INCREASE_BY);
        sensitivity(SHOOT_BUTTON, NOT_USE, 100 + SENS_INCREASE_BY); }
 
    // Sensitivity reduce by 5% on RIGHT analog stick when either trigger buttons are pressed.
    if(get_val(TRIGGER_BUTTON) || get_val(SHOOT_BUTTON)) { // For personal preference ONLY.
        sensitivity(RX_AXIS, NOT_USE, 100 - SENS_REDUCE_BY);
        sensitivity(RY_AXIS, NOT_USE, 100 - SENS_REDUCE_BY);
 
    // Increase sensitivity when moving either LEFT or RIGHT analog sticks.
    } else if(!get_val(TRIGGER_BUTTON) || !get_val(SHOOT_BUTTON)) {
        sensitivity(LX_AXIS, NOT_USE, 100 + SENS_INCREASE_BY);
        sensitivity(LY_AXIS, NOT_USE, 100 + SENS_INCREASE_BY);
        sensitivity(RX_AXIS, NOT_USE, 100 + SENS_INCREASE_BY);
        sensitivity(RY_AXIS, NOT_USE, 100 + SENS_INCREASE_BY); }
 
    // Press Dpad down button for one button click for Super Ability.
    if(event_press(WAVE_BUTTON)) combo_run(SuperAbility);
 
    // Turbo Super Melee. 
    if(get_val(MELEE_BUTTON)) combo_run(TurboMelee);
 
    // AutoSprint
    if(get_val(LY_AXIS) < -95) {  combo_run(AutoSprint); }
    else if(get_val(LY_AXIS) > -95) { combo_stop(AutoSprint); }
 
    // Do not send events related to the button DOWN to the PS3.
    set_val(WAVE_BUTTON, 0);
 
    //Rumble & led indicator for battery power less than 20%.
    if(get_battery() < 2) { set_rumble(RUMBLE_B, 100); }
    }
 
/* -----------------------------------------------------------------------------------------------------------------------------------------------
*  COMBOS
**/

combo BurstFire {
    // 1st shot
    set_val(SHOOT_BUTTON, 100);
    wait(BURST_TIME);
    set_val(SHOOT_BUTTON, 0);
    wait(BURST_TIME);
    // 2nd shot
    set_val(SHOOT_BUTTON, 100);
    wait(BURST_TIME);
    set_val(SHOOT_BUTTON, 0);
    wait(BURST_TIME);
    // 3rd shot
    set_val(SHOOT_BUTTON, 100);
    wait(BURST_TIME);
    set_val(SHOOT_BUTTON, 0);
    wait(BURST_TIME);
    // time for the next burst sequence
    wait(TIME_NEXT_BURST);
}
 
combo NormalFire {
    set_val(SHOOT_BUTTON, 100);
    wait(10);
    set_val(SHOOT_BUTTON, 100);
}
 
combo BurstFireNotifier {
    set_led(LED_3, 2);
    wait(200);
    set_led(LED_3, 0);
    wait(4000);
}
 
combo SuperAbility {
    set_val(GRENADE_BUTTON, 100);
    set_val(MELEE_BUTTON, 100);
    wait(100);
    set_val(GRENADE_BUTTON, 0);
    set_val(MELEE_BUTTON, 0);
}
 
combo TurboMelee {
    set_val(MELEE_BUTTON, 100);
    wait(40);
    set_val(MELEE_BUTTON, 0);
    wait(20);
    set_val(MELEE_BUTTON, 0);
}
 
combo AutoSprint {
    set_val(SPRINT_BUTTON, 100);
    wait(10);
    set_val(SPRINT_BUTTON, 100);
}
 
/* ----------------------------------------------------------------------------------------------------------------------------------------------------------
*  ANTI RECOIL
**/

combo AntiRecoil { // This combo must be the last one
    Anti_Recoil = get_val(PS4_RY) + ANTI_RECOIL;
    if(Anti_Recoil > 100) Anti_Recoil = 100;
    else if(Anti_Recoil < -100) Anti_Recoil = -100;
    set_val(PS4_RY, Anti_Recoil); }
 
/* ----------------------------------------------------------------------------------------------------------------------------------------------------------
*  FUNCTIONS
**/

function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d); }
 
/* -----------------------------------------------------------------------------------------------------------------------------------------------------------
*  END
**/