Posts Tagged ‘Review’

Titan One Review: Harry Potter on a Thumb Drive

Written by ConsoleTuner on . Posted in ConsoleTuner News

Another great review by John Egan from GeekParty.com! We just want to add a note that we are working to have this approved for tournament play with special features designed for competitive events.


TitanOneReview

For instance, I typically prefer Xbox controllers when I’m playing shooters, but I gravitate toward Sony’s DualShock series for platformers and sports games. So, when I’m purchasing a game, it’s not unusual for me to select a console based on the genre. Watch Dogs goes on the Xbox One. Rayman Legends goes on the PlayStation 4. Call of Duty on Xbox. Madden on PlayStation. You get the idea.

But after getting my hands on a Titan One, my selection process seems a little excessive.

About the size of a USB thumbdrive, the Titan One endows your console with the ability to handle nearly any gamepad on the market, regardless of make or brand. So, if you have an Xbox One version of Guacamelee! Super Turbo Championship Edition, but you’d prefer to use a DualShock 4, the Titan One is your new best friend.

GeekParty.com reviews Titan One!

Written by ConsoleTuner on . Posted in ConsoleTuner News

Thank you Josh Engen and GeekParty.com for reviewing Titan One. We appreciate the effort and time you spent and we are grateful for your comments!

The Titan One Proves That Microsoft and Sony are Greedy. Surprised?

TitanOne

Two weeks ago, the good people at ConsoleTuner were kind enough to send over their latest piece of hardware: the Titan One. The device allows players to mix and match their favorite control pads and consoles, regardless of brand.

So, if you own an Xbox One but your friends prefer Sony’s DualShock controllers, the Titan One will allow them to play Titanfall without blaming their inevitable deaths on controller illiteracy.

While I was running the little device through its paces, I plugged one of my Xbox 360 controllers into my Xbox One and fired up Plants vs. Zombies: Garden Warfare. The controls were so smooth and responsive that I couldn’t help but wonder why Microsoft didn’t include native backwards compatibility for 360 gamepads.